You mentioned you wanted some feedback in Discord, I'm not sure if I'll be of any help but I'll give it a try 😅
It seems like an alright start and I liked the bear, though there are definitely ways things can be improved.
One thing I look for with games is interesting interactions between the game and the player. Ways you can affect the game and ways the game affects the way you play. It was pretty much just basic shooting mechanics with enemies walking towards you. Combat just didn't feel great since the only interactions are you or the enemy soaking up damage.
Mechanics in the game should also compliment each other. I saw that you could resize blocks and sort of use them to get the high ground and avoid enemies or to slightly divert wolves around it, but it didn't mesh with the fast paced nature of the game. It felt slow to use and didn't offer the player much. When coming up with mechanics just make sure they reinforce the core idea of the game
Lastly is to just watch out for bugs. I saw some wolves tipping over and while it's funny, it can hurt the experience a bit. That can be helped a bit with some playtesting throughout making things
I hope I'm not being confusing. All in all, it mostly just comes down to experience. Keep making stuff and learning new things and this stuff should come naturally. Good luck and I hope you keep enjoying the process of making games 😁