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You mentioned you wanted some feedback in Discord, I'm not sure if I'll be of any help but I'll give it a try 😅

It seems like an alright start and I liked the bear, though there are definitely ways things can be improved.

One thing I look for with games is interesting interactions between the game and the player. Ways you can affect the game and ways the game affects the way you play. It was pretty much just basic shooting mechanics with enemies walking towards you. Combat just didn't feel great since the only interactions are you or the enemy soaking up damage.

Mechanics in the game should also compliment each other. I saw that you could resize blocks and sort of use them to get the high ground and avoid enemies or to slightly divert wolves around it, but it didn't mesh with the fast paced nature of the game. It felt slow to use and didn't offer the player much. When coming up with mechanics just make sure they reinforce the core idea of the game

Lastly is to just watch out for bugs. I saw some wolves tipping over and while it's funny, it can hurt the experience a bit. That can be helped a bit with some playtesting throughout making things

I hope I'm not being confusing. All in all, it mostly just comes down to experience. Keep making stuff and learning new things and this stuff should come naturally. Good luck and I hope you keep enjoying the process of making games 😁

(+1)

Thanks for the feedback!

What would u suggest to do abt the shooting

You can definitely try lots of things and see what you like! Just think about what you want you think would be fun and give it a go!

There's no one way to improve combat. I'm no expert myself, but here are a few examples of things I could think of:

  • Combo meter - This can be a good risk/reward mechanic and it can be pretty fast to add into a jam as well.  You could make it so each kill increases the meter, you could make it so picking up the meat fills it, or even bringing it to the bear. There's lots you could do with it, maybe the meat that drops scales with the combo meter and is worth more, maybe there could be points and getting them scales with the combo, or gain a special move when a high enough combo is reached
  • Enemy behaviours - Be creative and give some varied mechanics to your enemies. Maybe grey wolves just move towards you like they normally do, but white wolves could move in a way that's harder to predict. Maybe add some new enemy types like a bird that drops down when you're below it. Maybe have some rare enemies that don't really attack you but steal meat. Just think through what could be interesting and give it a try, if you don't like the way an enemy behaves you can always go with something else or iterate on it
  • Different player moves - There are lots of games out there you could pull some inspiration from. You could give your player a dash, a melee option when you're up close to enemies that deals extra damage for some risk/reward, you could throw some bait or a stun grenade to keep the wolves away from you in a tight situation, or you could have something like an explosive attack on a cooldown that is good for occasionally taking down large groups. Not everything will work, but it can be fun to try different things

Keep in mind these are just some basic ideas to get started. I'm not saying these will fix your game or have to be followed, just think of them as a jumping off point for generating ideas. Just play a bunch of games and make a bunch of games and you should have an easier time coming up with interesting ideas