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Really interesting! I felt like more puzzle potential would open up if the scaling is less limited than it is now, or the 'glitch' could be useful in some way. But I'm not a puzzle designer in any way, so don't take my word for it haha

(1 edit)

I added a new mechanic in the last update, still the same scaling but with a little twist :) The point of the "glitch" is mostly to restrict how the level can be modified and prevent too easy solutions.