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Nyri0

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A member registered Jul 30, 2017 · View creator page →

Creator of

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I added a new mechanic in the last update, still the same scaling but with a little twist :) The point of the "glitch" is mostly to restrict how the level can be modified and prevent too easy solutions.

A great Scrabble-like with interesting mechanics and increasingly difficult challenges. It is so polished, it feels like a complete game already, I'm admirative of what was achieved in so little time. The art style really stands out.
The only thing that bothered me was the font which is not very readable.

Hats off for the smart and creative use of PuzzleScript to implement a 3D puzzle game. The slime mechanic has a lot of potential and the many hard levels exploit it to the fullest. Making all this during a game jam is very impressive. I've played for a couple of hours and haven't finished yet.

Though there was an effort to use different shades of grey for each layer, I still found some of the levels hard to read. Also, C2 can be cheesed without using the crate (using the goo as a bridge between the block above the lift and the exit).

This is such a nice comment! I took a different approach for this game jam: let the idea brew in my head for a while before touching a keyboard, keep to simple mechanics to allocate more time for level design, and ... sleep. I'm happy with the experience and what came out of it. :)

Really fun idea and art, and a perfect fit for the theme!

Super creative idea, flawless implementation, and great level design. This feels like a complete game already.

My friend keeps telling me about Patrick's Parabox, I should play it and watch the GDC talk. :)

I'll consider adding some intermediate levels after the jam, and maybe a few more at the end that push the difficulty even further.

A toaster near the shower, in case of sudden hunger.

A fun idea, and implemented very well in such short time, although the scoring system is often at odds with common sense :D

I loved the drawings and rhymes! Such a cute, feel-good game.

The text from customers skipped automatically, so I could not always read their requirements in time.

A creative idea that fits the theme perfectly, and was rather well-executed, although the controls were a bit frustrating in the levels that required precision.

I had a good laugh! I dig the wolf in sheep's clothing and the goats pixel art.

I don't know if it's a bug or feature, but the game doesn't really reset when you lose so it ever gets more chaotic. :D

The art style is great! I love the graphics.

I saw some glitches at transitions between levels, and also in the inventory, you need to hold to delete items, but if you hold just a bit too long you can delete two items at once.

Also, I wasn't too sure whether I was supposed to come back to the scale to drop items when my inventory got full, or discard some items and keep progressing to new areas.

Thanks! Good luck for the other levels :D

You can scale up the sky to make other tiles disappear ;)

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Indeed you cannot jump, and you cannot lift yourself with the scaling mechanic, so the only way to get up is to climb the walls in light brown.

Thanks! I'm sure it's gonna be easier after a good night's sleep :D

It was fun and well-executed. The art and sounds made me smile. However you can get stuck if you lose your momentum in some places and it's tedious getting unstuck.

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Yup, I published an update last night that patched all these simplistic solutions I found. Thanks for checking!

Thanks! If you have found any hacks in level 11 I'd be interested to hear about it to make a patch. Hack = any solution that does not require piling up the 3 boulders.

Sorry, I don't have a Quest to test it, and this was just a small project for fun, so there won't be further changes or a Quest release.

I just finished the game on Steam and oh boy that was a journey. I spent countless hours on this over the last 3 days. Very well made.