I added a new mechanic in the last update, still the same scaling but with a little twist :) The point of the "glitch" is mostly to restrict how the level can be modified and prevent too easy solutions.
Nyri0
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A great Scrabble-like with interesting mechanics and increasingly difficult challenges. It is so polished, it feels like a complete game already, I'm admirative of what was achieved in so little time. The art style really stands out.
The only thing that bothered me was the font which is not very readable.
Hats off for the smart and creative use of PuzzleScript to implement a 3D puzzle game. The slime mechanic has a lot of potential and the many hard levels exploit it to the fullest. Making all this during a game jam is very impressive. I've played for a couple of hours and haven't finished yet.
Though there was an effort to use different shades of grey for each layer, I still found some of the levels hard to read. Also, C2 can be cheesed without using the crate (using the goo as a bridge between the block above the lift and the exit).
The art style is great! I love the graphics.
I saw some glitches at transitions between levels, and also in the inventory, you need to hold to delete items, but if you hold just a bit too long you can delete two items at once.
Also, I wasn't too sure whether I was supposed to come back to the scale to drop items when my inventory got full, or discard some items and keep progressing to new areas.