Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Making the water visible as also the ammo system is a fun reductive way to incorporate the design with UI... which sort of contradicts the rest of the UI elements which I felt was a bit overbearing (though I wonder if that was intentional to hearken back to those older online multiplayer games). Was the entire city handmade? If so, that is incredibly impressive from a modeling standpoint! I feel like city's design also complemented one of the strength of this game, which was actually not doing the objective itself, but rather going away from the main paths to find and uncover those question marks. Overall, I can see ambition behind this game!

Thanks Ebura-ham! The models were from a modular town pack that we rearranged to make the different zones. And yep, we made the UI like an MMO lol. Though, perhaps we made it a tad too big? We were really focused on readability plus we had a small laptop screen. 

Also, glad you enjoyed exploring! We divided the map into thirds to try and balance freedom and structure for the story.