Hi, thanks so much for playing! That's a great idea and would definitely help :D
The Quiet Men
Creator of
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Thanks guys! It really meant alot to us that MasterKing enjoyed Trikken so much. Honestly, it helped keep us motivated this year, so we’re happy we could deliver on your expectations. By the way, sorry we were never able to add multiplayer to Trikken. Apparently, local coop in the engine was broken (with no planned fix) and online coop was behind a paywall :(
We tried some work arounds but just ended up breaking stuff. We would definitely like to figure it out someday cuz you’re right, Gears of Straw would be fun online!
Ps. Families Rule!
Thanks for playing egpNoodlez! Ah, you found the secret "jetpack". Yeah it was originally a feature of the game but it basically made going to the center console useless lol, as you could just fly up to the water towers. Still, it was a lot of fun to use while debugging so we left it in ;).
Glad you liked the twist! The "dark world" was a real joy to make and I loved how the dino came out in the end!
Genius idea here! I love the Digital Eclipse vibes, and you totally made it feel like the Smoke box is real! I love how you used the fact that the Smoke box has this extensive history in such an intelligent way! Definitely one of the best promotions of the brand! Also making so many different good games must have been an insane amount of work, amazing!
Writing is always the hardest part of the game jam for me. When staring at the blank page, it feels almost impossible to just start writing. So it's incredibly impressive that you've written so much and so well. Seriously, the writing here is superb, I was locked in from the beginning and it just flew by. I love the way the mascots were described in an almost SCP fashion (one of my favs this jam), especially how the Pitmaster's presence was felt even as a creepy cutout on the wall! Incredible experience!
Wow! I'm pretty sure you made a type of game that doesn't exist anywhere else and I think that's really cool! Especially impressive how well you nailed it! It gave me a genuine sense of pride in my work and the context provided by the story made we want to try as hard as I possibly could! I loved every second of this magnificent game!
Thanks Ebura-ham! The models were from a modular town pack that we rearranged to make the different zones. And yep, we made the UI like an MMO lol. Though, perhaps we made it a tad too big? We were really focused on readability plus we had a small laptop screen.
Also, glad you enjoyed exploring! We divided the map into thirds to try and balance freedom and structure for the story.
Thanks Jabbawabs, your comments really mean alot!
Btw, we want you to know that we fully, 100% believe that you too could make a great game jam game! You could look at our older games, they’re much simpler and alot rougher! It’s super tough at the beginning , but what keeps us going, is the wild ideas we have and our excitement to share them with Kyle and chat.
Sincerely hope you can join next year, in any way you can! Would love to see what you come up with!
Thanks Jim Jam! Glad you played! Sorry about the frame rate, letting every object get wet takes a significant toll on performance since it’s tracking everything at once. But I ironed that out in the performance version so now an object is only tracked when it’s hit by water! Still a little framey but I hope it’s better.
Thank you! We noticed that DSD just happens to be absent every two years and since the smoke box is governmental we thought … congressman Dues?
Oh! And thank you so much for streaming our game! It meant alot and really opened our eyes to how confusing the objectives were to follow. There’s no doubt that Kyle would’ve jumped into the wrong sector or missed new dialogue :P