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The Quiet Men

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A member registered Jul 02, 2019 · View creator page →

Creator of

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Lol, yeah that's how I realized it was a word lol , Thanks for writing that in!

I really enjoyed my time with this! Its artsytle is simple yet pretty and the gameplay is polished. It's short but it's a nice little adventure. 

ps. I really liked looking up to drink from a coconut! That was really fun and I wish more games had cool little gameplay details like that!

Cool game! Really good job on the animations and menus! I'm normally not very good at keyboard prompts but it got alot better when I realized they were words lol. Great idea! 

I like the writing, and the concept is great! At first I thought the "could not finish the game" was a trick of the nightmare too lol but the spikes did nothing. I see this is your first jam and its great that you're already so creative! Keep it up!

Interesting card game mechanics! It's a fun way to do investigations

That was so fun! Loved transforming into different things and experiencing new gameplay each time. Poor guy, but atleast he has hair XD

Nice voice acting in the beginning and I like the simple style, the jumpscares got me good. Great FNAF like!

 I’ll check yours out very soon! Here’s mine: My Pop Up Power Up Shop, where you grow herbs for warriors. Feedback would be great: https://itch.io/jam/brackeys-13/rate/3349174

Hey I’ll check yours out shortly! Here’s mine: My Pop Up Power Up Shop, where you grow herbs for warriors. Feedback would be great: https://itch.io/jam/brackeys-13/rate/3349174

Hey, I'd really appreciate constructive feedback. I’ll check yours out shortly! Here’s mine: My Pop Up Power Up Shop, where you grow herbs for warriors: https://itch.io/jam/brackeys-13/rate/3349174

Hey, I'd love some feedback! Here’s mine: My Pop Up Power Up Shop, where you grow herbs for warriors: https://itch.io/jam/brackeys-13/rate/3349174

I'll check yours out soon!

 I’ll play yours soon! Here’s mine: My Pop Up Power Up Shop, where you grow herbs for warriors. Feedback would be great: https://itch.io/jam/brackeys-13/rate/3349174

 I’ll check yours out shortly! Here’s mine: My Pop Up Power Up Shop, where you grow herbs for warriors. Feedback would be great: https://itch.io/jam/brackeys-13/rate/3349174

Awesome! I hope you have fun! 

Some folks were confused about what to do so to give you a heads up. There's a real time battle going on where 3 heros are up against a boss that inflicts a bunch of status effects on them (you can monitor the fight in the 'Fight' tab in the menu, you play as a farmer who plants herbs that can cure certain status effects. After planting and reaping the herb, you have to manually cure the status effect by clicking on the plant in the fight menu.

Just rated your game and commented. I tried to give as much feedback as I could. If you don't mind, you could rate my game and give as harsh of criticism as you can :D

My Pop Up Power Up Shop: A famring sim/ autobattler where you plant herbs that heal status effects of heros engaged in a turn based auto battle, you can check it out here: https://itch.io/jam/brackeys-13/rate/3349174

Very interesting kind of puzzle game! I love the freedom that you've given us in how we want to make the piles. Awesome work!

p.s. I saw your thread that you wanted some feedback so I have some thoughts.

1. I think the controls could be simplifed further by merging the extendo arm and the mouse click. Since there's no real difference, I was just pressing Q to pick up objects near and far. Also,  maybe set the angle and power of a throw with just the mouse position rather than both mouse and spacebar. That'll make it easier to get precision shots.

2. Sometimes, objects pile on top the object I'm holding when I move, and no matter how much force I put in, I can't launch the object. So maybe have the throw ignore them, or pass on the momentum to the other objects too.

3. The character moves a bit slow, even when not holding an item. This kinda made it hard to get around.

4. This is a small one, but the character was a bit hard to see on some backgrounds, since they're grey.

But overall, you made a fun game and I think the level progression was nice. I'd really like to play more if you ever expand on it.

Hey, if you're looking to top a leaderboard then you can try your hand at my game: My Pop up Power Up Shop, a farming game/ autobattler where you prep herbs to help rpg heroes in battle and heal status effects. Currently ANNA has an impossibly high score and I have no idea how they managed that, so... good luck!

You can play my game here: https://itch.io/jam/brackeys-13/rate/3349174

BTW, your game looks super intriguing, I'll be sure to check it out in the morning

Very well done! Super cute art and very polished! You did a really great job with the level design and build up of concepts! 

Fun game, though I found it a bit difficult (in a good way). I kept trying to get better and better and I'm pretty satisfied with my time with it!

Thanks for the excellent comment and feedback! I wanted to do the autobattler pixel art myself so I ran out of time for more enemies but I totally agree that it would be great to slowly introduce more status effects from specific monsters.

P.S. also the seed sprites were a complete oversight, thanks for bringing it up. Gotta fix that in a future version lol

Really really great game! I would play for hours!!

The art's very pretty and the animations are excellent! There's so much polish and depth here, well done.

Also, I like the balance  of spending money on cards and saving for payment, it really adds a lot of strategy!

It's really fun to plan resources and keep plants alive (I sucked at first but eventually got better at this lol).

Plus, really cute art!

Wow! What a chilling, tense and daunting story! I could see different players tacking this game differently. 

I, for one, wanted to resist but I also tried to keep my family safe so the "family in danger" text really shook me, and I caved lol. Also, the limiting of choices later on adds to the weight of the story.

A really perfect and excellent interpretation of the theme and well executed!

Very cool to use drucken movement in a top down shooter. It made for a very unique and fun game.  Also, excellent graphic design and animations. The game feels very polished!

Oh great idea, that would be a cool thing to put in the shop

A very nice game, I like how the theme ties into the plot and the dangers of cave diving, it's so clever. I'm normally not good at keyboard propts but I was determined to make it to the end!

Thank you! Glad you kept playing despite the confusion!

Glad you enjoyed it! Sometimes the heroes needs a hero lol

Loved the art!!! It's so cute and expressive. I got both endings and I like how the items matter in both. Also, loved the message of the game and how much is left to interpretation. 

Interesting idea for a game! I like controlling my dealers and trying to get better each run. Good job

I'm a total beginner at these types of games but the buildup felt good to me, it got tougher and tougher over time, so as I got better, the game got harder. 

Cool art, I enjoyed the view of space from the window. I think you did a great job with the ship art and use of the theme!

This game kept me on my toes, well done! Controls are simple and easy to get used to but the challenge builds up in a very nice way

Brilliant concept, and extremely well executed. I had alot of fun strategically throwing the boxed!

Fantastic art and designs! Also, this was a very fun take on the boss rush genre. Sometimes the boss would not function for me if I lost and restarted the level but I had alot of fun tackling them!

Nice narration, reminded me of Stanley's Parable. Its a very charming and unique game! The early redlight, greenlight part was really well done

This is def one of my favourites, simple but super fun and charming!

Really impressive voice acting! Also I enjoyed all unique the buffs/ debuffs

This is amazing! I'm blown away that this is your first game jam project. Making such a unique mechanic in such a short period of time must have been tough!

Whoops, sorry about the link, thanks for taking the time to figure out the issue