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RNG mechanics are not that bad, its just that you got lucky with it and got a bit further than someone like me has. That's the issue with a game having this much RNG in it is that everyone's experience is going to be so different. But that also comes with bad that some people are just going to have a horrible time with it. 

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You're assuming that I was able to access the scripted content faster than average but that isn't really true. I've played through the game twice at different stages in its development and I had different experiences with pacing. I enjoyed the game during the scripted content, and I enjoyed it when I was wandering the world for long periods of time between scripted sequences. This is why I think it succeeds, even in the traditional RNG "Worst-case scenario", I still found the experience to be engaging. I found value regardless. You might not, and that's fine! But, in my opinion, this game would lose a lot of its impact if a player could brute force rush through the more quiet parts in order to access all scripted content ASAP. I know that would have lessened my experience. 

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I feel the same way. Even when I was wandering I was having a good time. It always felt like a dream (which makes sense, it was in LSDJAM 2023). I personally am totally fine with the game being a visual novel and exploration sandbox, I just think some people didn't know that was the experience they were signing up for. I think that's mostly what it comes down to.

I also agree that personally a "skip" button would have made the experience worse for me.

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Me thinks if the zones were more fun and pretty to look at I wouldn't mind it so much. A lot of the zones just are so bland... and grey... and boring compared to the first game.