That's valid. I just disagree, I like how they look a lot. That's probably a big difference maker in opinion on the game.
KingstonC
Recent community posts
I feel the same way. Even when I was wandering I was having a good time. It always felt like a dream (which makes sense, it was in LSDJAM 2023). I personally am totally fine with the game being a visual novel and exploration sandbox, I just think some people didn't know that was the experience they were signing up for. I think that's mostly what it comes down to.
I also agree that personally a "skip" button would have made the experience worse for me.
I enjoyed seeing characters all the time, it felt like a bit of familiarity in an otherwise strange scenario. I wish Disillusiondev had the resources to make each NPC have 3x as much dialogue, but I get that is just unreasonable for one person to do. That would be my only major complaint, personally. I wish the NPCs did more.
I love this game, and for me I really didn't mind the RNG loop. I thought it was a unique idea and executed well. Sure there were times I had to wander, but I really don't care. I completed everything in like a dozen hours or so when I played, I really don't see it as this insane RNG trash-heap.
I've been gaming a long ass time, I'd rather see a game come out and try to do something new and stumble a bit than something boring and common. I can almost promise we won't see another game like this, at least for a long long time.
I'm not pretending, I genuinely enjoyed this game much more than the first. People can have different opinions. I'm not disregarding your opinion; you have a right to not like it. I'm just sharing my experience with the game. That is the whole point of this comment section. I just listed things I liked about the game in the exact way you have listed things you dislike about the game in like 10+ comments.
Personally I don't care what anyone else's opinion is about the media or art I consume. I had my experience with the game and I am sharing it. I'm not some ambassador of the game, sorry if I somehow made your experience feel invalid by enjoying something. I really loved this game and am excited to see it release.
I enjoy art-house games that are more about a message than gameplay. I liked things about the game that heavily overshadowed the negatives for me. That is all. I didn't say it was perfect or that it didn't have flaws. I shared my experience with the game.
I think this is a phenomenal piece of art. I think the RNG mechanics and "wandering" perfectly encapsulate Samsara. The worldbuilding and atmosphere are both unrivaled by most indie games. Between this and the original I have been very inspired (though my medium isn't game creation).
The art style is so unique and interesting, and the music fits perfectly. I couldn't describe the feelings I got while playing the game sometimes, it was trance-like and almost scary and confusing at times, in the best ways.
I think this is a niche of gaming that will turn some people off heavily, but for people like myself, it is one I have been looking forward to very much. Even if wandering felt a little aimless at times, that fit with the themes enough for me to still feel engrossed. It felt like I was living in a loop, and I got excited for even small changes.
I'm sad to hear there likely won't be another Disillusion game after this, because I think you do incredible work. It genuinely feels like art, and I won't ever forget these games. I doubt ST will be a big commercial success, but that's not what art is about. I think your vision is unique and what you have done with it is inspiring. Thanks for the great game!
I have been following since the announcement of this title, and it's been a pleasure to watch the game take shape. I do think there are issues with the title currently, but even if the game released in a state similar to this I would enjoy it very much. When this game releases I will be playing it a ton and shilling it to my friends, for sure.