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(+1)

Do you have the text of the bluescreen? If it's not rendering correctly you can press C to copy it to clipboard.

I guess that doesn't look good, although it is a real place in Yorkshire.

I managed to get past that part on a re-play, but I'll keep an eye out and keep trying the Cultist until it happens again. Worst case scenario I can just screencap it.

Yes, I guessed that they were all real place names. Still probably worth removing that specific town from the database, though, or adding a line of code to exclude it.

(+3)

Removing it or reordering the list will affect the RNG for everywhere else, and it's an alphabetised list, so it's now Gyattsville.

It happened again and I captured it!

Error

rpg/adventure.lua:352: attempt to call field 'setAreaFlag' (a nil value)

Traceback

[love "callbacks.lua"]:228: in function 'handler'

rpg/adventure.lua:352: in function 'onTypeDeath'

rpgenemy.lua:162: in function 'onDeath'

rpgview.lua:1150: in function 'onEnd'

rpgview.lua:1374: in function 'update'

main.lua:113: in function 'update'

[love "callbacks.lua"]:162: in function <[love "callbacks.lua"]:144>

[C]: in function 'xpcall'

(+1)

This was enough to track it down and fix it, thanks.

Glad I could help!