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(1 edit)

Hey! Thank you so much for playing my game!🤍

As you mentioned, the interactions with the world are a bit too short or sometimes feel irrelevant. I’m aware of that and currently working on it. For now, the best I can do is disable the free-roam mode and reintroduce it at more appropriate moments (I’ve got a few ideas in mind).

Regarding the protagonist’s behavior, without giving too much away, I can only say that his conduct was intentional from the beginning. He’s meant to be detestable. I understand that many players might not relate to his actions and might even get frustrated enough to quit the game. But there’s a reason behind it: it’s all part of his character development. It’s crucial to the storyline that he’s portrayed this way. A protagonist needs flaws—he’s human, after all, with a dark and mysterious past, harboring secrets deep within his heart and mind. He needs to be a villain to become something more.

As for his profession, I get that it might be frustrating for you, to see the protagonist ignore proper protocols when dealing with his patients and the people around him. This, too, was written this way for a reason. The biggest clue to this lies right at the beginning when the principal says:

Principal: "I still don't understand why they sent YOU to work here." "I'm starting to think they are corrupted."

If that doesn’t hint that something’s off about how the protagonist got his job, I don’t know what will.

Well, I didn't really consider the possibility that there was something strange about the protagonist's work. Although I read what the director said, I thought it wasn't a detail to consider when explaining the way our protagonist works. Anyway, I jumped to a wrong conclusion, so I correct my perception and I stand by my comment about your game, I hope you can complete it biggering, I look forward to continuing to enjoy your work!