thanks
Biggering
Creator of
Recent community posts
Thanks so much for sharing your theories over the past few days! I wanted to reply sooner, but the discussion was so engaging that I decided to wait and see how far you would take it without any input from me. Your theories were truly fascinating!
It seems like most people are starting to grasp the idea of the MC's different personalities, but only a few have touched on what they truly represent. Without giving too much away, I can say that each personality plays a specific role in the MC's life—not just as a set of emotions, but also as lessons. The story will begin to focus more on what lesson can be learned from each personality, and how Nova ties into all of them.
I hope you're all doing well and continue to enjoy the game as much as I’m enjoying creating it!
As for a release date, I can’t say much just yet, but… you can keep up with the progress of updates here or on Patreon for free! You’ll be able to see what I’m working on and what’s planned for the future!
Thanks so much for sharing your theories over the past few days! I wanted to reply sooner, but the discussion was so engaging that I decided to wait and see how far you would take it without any input from me. Your theories were truly fascinating!
It seems like most people are starting to grasp the idea of the MC's different personalities, but only a few have touched on what they truly represent. Without giving too much away, I can say that each personality plays a specific role in the MC's life—not just as a set of emotions, but also as lessons. The story will begin to focus more on what lesson can be learned from each personality, and how Nova ties into all of them.
I hope you're all doing well and continue to enjoy the game as much as I’m enjoying creating it!
As for a release date, I can’t say much just yet, but… you can keep up with the progress of updates here or on Patreon for free! You’ll be able to see what I’m working on and what’s planned for the future!
Malpractice.
In several countries, malpractice can be consider a serious problem and a despiteful conduct by some medical professionals and other areas. However, Broken Dreams is a fictional story, so let's say in the universe where the events takes place, malpractice is considered a crime (and it should be considered that way in way more countries, but that's just my opinion). The protagonist at that point is not worried about what he did with Kaede, playing videogames? Not a problem at all, he's worried about scalating his future aproaches with her, making them more and more improper. The relationship between a psychologist and a patient must be professional.
Hey! I'm so glad that you enjoyed the game!
I hope it continues to be a fundamental piece of your recovery process! both emotionally and physically.
Bad times don't stay forever, you always need something to feel connected to this world, in my case, this game was my ray of hope. If you remember... there's a joke in the game that makes you imagine math formulas because I dropped out of college. Hehe.
I still have the original name of the folder where I saved the game: "LAST HOPE" It truly was my last hope... and thanks to kind people like you, I continue doing this for a living, what I'm trying to say is... Never give up, there's always a ray of hope out there, you need to find it! My best wishes to you and thank you again for playing my game! 🤍
Hey! Thank you so much for playing my game!🤍
As you mentioned, the interactions with the world are a bit too short or sometimes feel irrelevant. I’m aware of that and currently working on it. For now, the best I can do is disable the free-roam mode and reintroduce it at more appropriate moments (I’ve got a few ideas in mind).
Regarding the protagonist’s behavior, without giving too much away, I can only say that his conduct was intentional from the beginning. He’s meant to be detestable. I understand that many players might not relate to his actions and might even get frustrated enough to quit the game. But there’s a reason behind it: it’s all part of his character development. It’s crucial to the storyline that he’s portrayed this way. A protagonist needs flaws—he’s human, after all, with a dark and mysterious past, harboring secrets deep within his heart and mind. He needs to be a villain to become something more.
As for his profession, I get that it might be frustrating for you, to see the protagonist ignore proper protocols when dealing with his patients and the people around him. This, too, was written this way for a reason. The biggest clue to this lies right at the beginning when the principal says:
Principal: "I still don't understand why they sent YOU to work here." "I'm starting to think they are corrupted."
If that doesn’t hint that something’s off about how the protagonist got his job, I don’t know what will.
The free roam will be deactivated in the next version because I want to implement a few changes.
About choices and story branching: sadly, this game is pretty demanding in terms of time and assets required to create every scene, I'd love to implement different routes, outcomes, and variants, but that automatically increases the development time exponentially. I'm not saying that I gave up on implementing choices or multiple endings, I'll implement those features when the game is near to finish (Because it's way easier)
The free roam will be deactivated in the next version.
At the beginning of the development, the idea was to build relationships with all the girls independently, but now the story needs to reach a certain point to make it possible. The game is a kinetic novel for the time being, but don't worry, I'll add more options in the future and bring back the free-roam mode. It would be way easier to implement choices and interactions when the game is near to finish; including a good ending, a bad ending, and a special ending for every main girl.