1. I spent around 4 hours on my submission. Basic dice roller, no fancy formatting...feels about right to spend that much time with it.
2. It was a handy reminder that I can create things that aren't just hacks of other games.
3. No particular challenges; the game I made deserves to be the core of a bigger project, and I'll be working on that in future, but it stands on its own as a neat little curiosity.
4. Heartily recommend "The Streets Are Ours," "Ironbound," and "A Perfect Rock."