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I wasn't expecting to find non-Euclidean geometry come up in a horror jam but this is quite eerie. Definitely an impressive feat to figure out how to construct this without models, with corridors taking on disorienting and dizzying forms. I interpreted the game's bottle as an irony of vision: to the alcoholic, a disordered space suddenly becomes quite ordered. Or at least until the drink wears off. Please continue experimenting with unusual 3D forms. Stuff like Antichamber and Manifold Garden proves there's definitely a market for strange geometry in indie games! 

Thanks so much! I really appreciate your analysis; it's what I was going for so I'm glad took that away from it! Definitely would love to do more work like this :)