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I would like it if the player would walk around the level and find loot, like maybe they will find the exit but will want to keep exploring for any loot they may have missed or any enemies they could kill before moving on.

Have a look at Backpack Hero. They have rng maps. But there is a limit in size due to the map being on a grid that seems to be fixed size.

You can judge from there if the concept of your game would benefit from "chaotic" maps or from similar size maps. Ultimately it is a game design choice.