I am making a procedual dungeon crawling game but I can't decide between two different types of generation.
Current generation: each room spawns another room which can lead to some maps being really big or really small but might make exploring a bit more fun.
Restricted generation: use some form of pathfinding so that the level will always stay aproximately the same size which isn't as chaotic as the other generation type but might make it less fun to explore?
Which one would people enjoy more?