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I'd love to read up on the more detailed GB Studio parts of the game. I can see that Platform+ was used, how animated tiles, sprites etc were used - but it would be great to get some more in-depth dev logs about the coding and BTS stuff!

For sure, bud. I'll write up an article on the platformer + player move-set 100%

I'd be interested in every aspect - the player, sprites, animations, HUD, score calculations, level setup... dive deep!!! Maybe a series of articles 🤔 😉