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ChunkySteveo

198
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A member registered Jan 04, 2024 · View creator page →

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haha - thanks for the comment!! 

Pushing the limits of homebrew and GB Studio to the max - amazing little game that takes more than one go to crack it! Top notch - as always!

haha - glad you managed to get out without passing out!! Thanks for the play!

haha - thanks for playing, and the awesome feedback!!! I'm wanting to expand on this jam game to make a fully featured gam... one day!

do you use uge tracker or similar for music creation? Looking for a composer for some fun music loops.

thanks

Game will be built for the Gameboy/Gameboy Color, so would need to be in .UGE tracker format, and any SFX in format for GB.

Hey all - looking for a music composer for music and SFX for my game. Will be a simple puzzler game, themed to Autumn / Winter / Christmas - so happy 'loopy' festive style music needed, along with any good SFX you can produce. Would need to be UGE tracker based or Mod files?
Let me know if you're interested?! You can get credits in the game as the music/SFX composer.

Hey all - looking for a music composer for music and SFX for my game. Will be a simple puzzler game, themed to Autumn / Winter / Christmas - so happy 'loopy' festive style music needed, along with any good SFX you can produce. Would need to be UGE tracker based or Mod files?
Let me know if you're interested?! You can get credits in the game as the music/SFX composer.

Coming along nicely!

Excited about this series - makes a nice break from all the platforming and exploring! I've yet to make a puzzle game of any sort!

glad to be of help, looking forward to the polished game!

That write up was great! Very interesting!

Hey - played it on a GB and I was a lot better at timing the double jumps!! Got a lot further.

Would be good to see a progress bar or similar to know you had collected enough fuses maybe? Wasn't sure on what constituted winning, other than frantically jumping for fuse after fuse, lol!

Good demo though, and the anxiety driven timer is a good mechanic to go with. Maybe just some visual feedback of any 'progress' like mentioned above?

Keep up the good work!

That works a treat! Even works well as a mobile game - love the overlay buttons! Current room on the map is cool!

lol - I still suck on the keyboard! I need some practice!

Amazing work, would be cool to get the current room location on the map too, not sure if you can pull that from the game memory? Really cool though! (Make the Link Cable version now!!!)  :)

Just quickly tried it on my phone with touch controls. It was the 2nd fuse to use the spring platform and the double jump to get up to the platform. I'm getting old! Once I figured that out I could double jump about fine. But I think the touch controls didn't help much! Will give it a try using a keyboard, and on hardware too.

Man, this is a hard game for me! Took me a few mins just to get to the second fuse, haha!! Need to get it on some hardware to test better. Love the idea though, great!

That cutscene is awesome! Can't wait to get stuck in!

That's great feedback, just what I wanted to hear, about finding the next breath! Thanks for playing!

Thanks for playing!

haha - thanks!!

SGB borders for the win... always!!! Love making them, and playing it on my Super Gameboy - serious old school vibes!

Interesting - I loved the text on the GBC screen - was neat to see how small and still fully legible it was. The use of slight colour for anti-alising was a neat touch! It is small text though!!

Thanks very much! Thanks for playing!

haha, too much doodle, not enough Math!!

Thanks!!

Thanks for the feedback! Haha yeah, the story is short and sweet! The full game will have a little more depth to it, with more levels, power ups, enemies etc.

Gave this a go all the way to the win! You're right - there's ALOT of glitches in here, but it was playable. I liked the rowing and fighting the enemies.

Think the sense of humour was the best part - very funny story line!

Keep working on the game and iron out the bugs, it could be a good little game!

Enjoyed the turn based battles, and the music! The "map" scene could do with some more love to add in some more cool graphics. I wasn't sure what the other screen was, where it updated things happening with some icons on the left? But they I got that it was an item selection screen.

Theme was spot on - very good! Played it till I won eventually - liked the different characters!

Still a good start to something that could be very cool - just work on the graphics - more pirates and jolly rogers...  the better! haha

Thanks!

I like those ideas! "Super Sketch Man"....?!

was certainly an interesting tale!

haha - I did think it would be a huge task!! (Doesn't have to be this issue!!) haha

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Here you go - https://drive.google.com/file/d/1gXsB3NxZvujOEhXYYFkdSfFqQqVp-8K-/view?usp=shari...

The game is a little broken at the end, that right?

Thanks for the feedback! It was - initially there was a lot of random sketch work, but soon realised I needed to "be a dev" and adhere to tiling, like always! That kept it under the tile count, and make it easier to add in extra details and elements.

So much detail!

This is great!

Amazing work!

Radical!