Very handy!!
ChunkySteveo
Creator of
Recent community posts
Hey, that's the file, but it's the part with all the rail corners. I've circled the pixels which are missing, coloured the BG Pink so they stand out. If you join a corner with a straight, there's a missing pixel of track.
I coloured these two pixels in the lightest shade, and the rails looked correct and connected.
Game will be built for the Gameboy/Gameboy Color, so would need to be in .UGE tracker format, and any SFX in format for GB.
Hey all - looking for a music composer for music and SFX for my game. Will be a simple puzzler game, themed to Autumn / Winter / Christmas - so happy 'loopy' festive style music needed, along with any good SFX you can produce. Would need to be UGE tracker based or Mod files?
Let me know if you're interested?! You can get credits in the game as the music/SFX composer.
Hey all - looking for a music composer for music and SFX for my game. Will be a simple puzzler game, themed to Autumn / Winter / Christmas - so happy 'loopy' festive style music needed, along with any good SFX you can produce. Would need to be UGE tracker based or Mod files?
Let me know if you're interested?! You can get credits in the game as the music/SFX composer.
Hey - played it on a GB and I was a lot better at timing the double jumps!! Got a lot further.
Would be good to see a progress bar or similar to know you had collected enough fuses maybe? Wasn't sure on what constituted winning, other than frantically jumping for fuse after fuse, lol!
Good demo though, and the anxiety driven timer is a good mechanic to go with. Maybe just some visual feedback of any 'progress' like mentioned above?
Keep up the good work!
Just quickly tried it on my phone with touch controls. It was the 2nd fuse to use the spring platform and the double jump to get up to the platform. I'm getting old! Once I figured that out I could double jump about fine. But I think the touch controls didn't help much! Will give it a try using a keyboard, and on hardware too.