Interesting idea, but I guess I just wasn't able to find all the clues to get past the first room. It had me creeped out a bit. I think that players will need a bit more direction to fully enjoy the experience you crafted for them, but there's a lot of promise here, so I hope you get a chance to flesh it out more! Great job!
PS: UI/UX is incredibly important and can quickly take your game to the next level. Suggest in-game menus, sound control, and the ability to quit without using Alt+F4. Most of all, I suggest building out a set of simple, easy to use UI menus and win/loss scenes/screens before getting too far into your game dev project. This ensures you have the wrapping paper for whatever gift you intend to present. :3