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Grave Goods is a compelling entry in the game jam, and I really appreciated the atmospheric elements you incorporated. The use of fog effectively creates a creepy and unsettling ambiance, perfectly fitting the theme of the game. It really adds to the tension and makes exploring the environment feel immersive.

One area that could use some improvement is the flashlight mechanic. The batteries seem to die a bit too quickly, and there aren't enough spares around the map. This made it challenging to progress at times, especially when visibility is crucial for navigating and solving puzzles. I understand you're aware of this issue, so I won't dwell on it, but a slight adjustment here could significantly enhance the gameplay experience.

I also want to highlight that the jump scare in the bathroom genuinely got me! It was well-placed and effective, adding a nice surprise element to the game. The toaster moment was another good touch that caught me off guard.

Unfortunately, I wasn't able to finish the game, or at least I think I didn't. I couldn't find the key to exit the house, despite searching thoroughly for about 30 mins. I did come across the key you mentioned was misplaced on the table, and I also found one on top of the fireplace, but I wasn't sure if I was supposed to interact with it since I couldn't pick it up.

Overall, great job on the game! If you plan to continue working on this project and have any questions about the Ultimate Horror FPS Kit, feel free to reach out. I've dug pretty deep into it myself and would be happy to help.