Music was deafening scared me at first. gameplay is simple enough and works best strategy is just spam shoot and move but if on one side of screen and it spawn on other side can't get to it in time kind of frustrating. Keep it up and has potential to be fun.
Brenton5055
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not sure what i'm doing wrong but nothing happens i press and hold T like it says i drop straight into lava and have to reload the page. every time i press all kinds of buttons trying to do anything and it just does the same thing drop me down and freeze. one time i moved right a couple feet not sure how can't do it again.
the camera definitely had me confused at first had to leave the game to come back and reread the instruction to get what i was doing wrong a little message or tutorial at the very start to explain the camera system would go a long way. Other then that plays fine i made it to the top with a score of 17650.
Grave Goods is a compelling entry in the game jam, and I really appreciated the atmospheric elements you incorporated. The use of fog effectively creates a creepy and unsettling ambiance, perfectly fitting the theme of the game. It really adds to the tension and makes exploring the environment feel immersive.
One area that could use some improvement is the flashlight mechanic. The batteries seem to die a bit too quickly, and there aren't enough spares around the map. This made it challenging to progress at times, especially when visibility is crucial for navigating and solving puzzles. I understand you're aware of this issue, so I won't dwell on it, but a slight adjustment here could significantly enhance the gameplay experience.
I also want to highlight that the jump scare in the bathroom genuinely got me! It was well-placed and effective, adding a nice surprise element to the game. The toaster moment was another good touch that caught me off guard.
Unfortunately, I wasn't able to finish the game, or at least I think I didn't. I couldn't find the key to exit the house, despite searching thoroughly for about 30 mins. I did come across the key you mentioned was misplaced on the table, and I also found one on top of the fireplace, but I wasn't sure if I was supposed to interact with it since I couldn't pick it up.
Overall, great job on the game! If you plan to continue working on this project and have any questions about the Ultimate Horror FPS Kit, feel free to reach out. I've dug pretty deep into it myself and would be happy to help.
Thanks for the input I greatly appreciate it I wanted to do much more with it but your right the UHFPS it's got just enough documentation but still need some know how to make it work. I plan on redoing pretty much all of it for a full realse like find real artists and voice actors to get away from the AI stuff the game jam crunch and working really put a strain on what I could accomplish. Probably should have spent more time fine-tuning and be less worried about it being a finished game with a end.