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(+1)

Regarding the use of items, magic, etc., during situations, do you have any suggestions?

With a game this lightweight, I tend to lean in favor of focusing on the narrative side of things and not worrying too much about giving everything a mechanical representation. That said, I would take inspiration from Forged in the Dark games, with bonuses/penalties like:

  • +X/-X cards drawn
  • Clear X Stress
  • Activate a special ability by taking X Stress
  • Activate a special ability by playing a specific card suit
  • Activate a special ability when you could play a face card, but choose to play a lower-value card