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For a simple game, it tells a pretty sombre story about neglect and the importance of good choices to support them, reinforced by the binary decisions presented to the player. As Amaakir stated, these have obvious dimensions of good and bad, and it would be interesting to see more random or complex situations and choices to branch out the story. I was happy to see - taking the bad options first - that in the end if you do support Kevin you can save him from his terrible fate with the monster. Nice to see a different use of RPG Maker in a way that isn't a top-down RPG, too! Good work!