Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Big SmileView game page

[Short Game]
Submitted by Rizky2706 โ€” 2 days, 12 hours before the deadline
Add to collection

Play game

Big Smile's itch.io page

Results

CriteriaRankScore*Raw Score
Story#582.2502.250
Creativity#622.5832.583
Horror#652.0832.083
Sound Design#692.2502.250
Enjoyment (Best Game)#702.2502.250
Aesthetics#842.2502.250

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you allow SCREAM ZONE to promote your game via social media?

Yes

What game engine did you make this project in?

RPG Maker

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit) (+1)

What a dark story ! Seeing that 6 yr old's smile was so scary . Best example of a horror game with any silly jump scares. I am a rude mom ):  

I Imagine what would happen if mother slept with the kid pls make an ending out of this plot. Good work Rizky2706

(+1)

Good game

Submitted(+1)

Neat idea, would be nice if the choices weren't just good and bad but instead had some consequence on each of the choices, like the game Reigns! Other than that great game!

Submitted(+1)

For a simple game, it tells a pretty sombre story about neglect and the importance of good choices to support them, reinforced by the binary decisions presented to the player. As Amaakir stated, these have obvious dimensions of good and bad, and it would be interesting to see more random or complex situations and choices to branch out the story. I was happy to see - taking the bad options first - that in the end if you do support Kevin you can save him from his terrible fate with the monster. Nice to see a different use of RPG Maker in a way that isn't a top-down RPG, too! Good work! 

Submitted(+1)

I can't help but always pick the nice options for the kid haha I like the multiple choice aspect of it, but honestly I would only pick the obvious wrong choices just to see what happens, maybe having more of a gray area so that it's not so obvious or having to manage resources like money (Kinda how they do in Papers Please, where you get only certain amount of money and have to pick between food, medicine and heating to keep everyone happy)

Developer(+1)

that's a great idea, i like making narrative games with karma concept. maybe i'll add that idea in my game with more complex story than this.