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Nice setup for a survival horror with a very occult woods theme. I like the background establishing that the player sinks into a deep sleep and awakes during the witching out. The stealth and movement feels pretty commonsense, although it can be a bit tricky to sidestep the masked figures with the haphazard layout of the trees. After a few spooks from the figures, I realised Godot was crashing and the window disappeared - not ideal! I think there's plenty to explore, be it lore, more mechanics or making it even creepier than it already is. Nice work! 

Oh! The night we submitted, I read about the latest Godot update having web crashes, maybe it's that! :(
Glad you were able to enjoy some things about it though, thanks for your feedback and for giving it a try! c: