Starts on a very interesting and dour idea around the character being lectured about getting his life together when they don't have the motivation, to the concern of everyone around them. Can relate to that phase that happened in my early twenties. The game's initial design evokes how much of a task the mundane feels, and how enveloping the darkness can be during these times. Or...maybe it's a prototype of a creepy horror game idea. Either way, I hope you're able to keep on with it!