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Such a wonderful throwback to the DOS era. It balances the grainy, nostalgic visuals with a sort of hand-drawn flair that makes it its own. I found the game had a good sense of personality - with A-tier character names like Asbestos and a loose and ragtag set of characters and encounters. How come everyone's skulking out in the woods, who knows: but I like the intimation that many of them are up to trouble. The random pathing and odd trap or hazard to keep the player on their toes was very welcome: perhaps leaning a little into making it very freeform and less focused in navigability, but the unpredictability added to the general vibe of the game. Glad that these characters fit inside a broader meta setting you've been working on because it's clear you write them with very settled identities and personas. Glad I played! 

Thank you!! I'm glad you like it ^^ People in Marshmot love to skulk, I think... They do a lot of odd things, but especially trouble ^^ This was my first time messing around with randomization is AGS and I'm glad I was able to do something good with it :]