thank you! im glad you enjoyed it :]
to get other endings, you can 1. watch the other movie, which will cause you to leave the motel room and you can get two other endings by selecting different dialogue prompts. or 2. leave the motel room, where you can get two other endings by selecting different dialogue prompts with cecil, if i recall correctly. i know some people have had trouble with leaving the motel room i think; you're supposed to put your mouse at the bottom of the screen to find the hotspot label that allows you to click it and leave.
very sorry about the glitch. im pretty sure ive come across a similar one, or even the same one, so im not sure why it wasn't fixed. i know why it happens but damn thats annoying. i should probably fix it eventually, but its not game-breaking, just very disorienting as you said.
Puff
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I enjoyed this! It was a bit tedious (but I'm not much of an RPG grinding person, even despite how much more I always let myself grind when i do play them), and on the first floor I didn't realize I didn't have to get a whole other 20 souls until it started telling me "just 5 more" because seeing the number of souls I had go down while I still needed to gather more kind of ticked me off, but it was less annoying since I already started gathering extras for future healing purposes before turning them in. I like the story and the art :] The music was also nice and fit the game well.
Really enjoyable! Unfortunately I wasn't able to finish it like I really wanted, between my computer lagging and running into glitches. Both of my runs, one car would eventually get stuck and make the game unable to continue. But, then I was able to get the endings where you get in an accident and where you simply leave. I really wanted to get to the end, but the game is also not too replayable. Clicking through text boxes to speed them up would've been nice for that. I really like the style. I was wondering what was going to eventually happen to me, and I liked all the small notes everywhere. Great game!
I LOVE the style very much. I love a grody motel, and this one is GROOOODY. Maybe a little too grody (I would NOT fall asleep on that mattress) but I don't know what this character is going through. That's my biggest hang up with the game, the lack of story or reason. I don't really understand why I need to keep getting up, or what exactly is happening. The most we eventually get is an ending line that seems just as confusing as the whole ordeal. You're left with more questions than answers. A mouse sensitivity slider would've been nice as well, it felt very fast for me. All that aside though, I really loved the environment and atmosphere. I just wish it had more meat on its bones, but it was only made in a week :]
This was fun!! I love the characters, they piqued my interest :]c I always love a good fictional serial killer... And the art was lovely! I managed to get both (? unless there is another?) endings! It was spooky and a bit funny, but I love things like that. And I loved the prompt that shows up when you click quit lol. This was great! Keep it up!
I didn't finish it, (I'm not sure if this would've been avoided by downloading it, but I got jittery lag that made it much harder to move and look around) but I enjoyed it! I always enjoy low-poly styles and VHS aesthetics. Cool looking monster, and I was really spooked about it all. Made me want to freeze up lol. I like the gnarly set-up and the nasty, spooky old house.
Thank you!
As far as sound goes, it's complete within the original version. It's all stock music, but it's what I planned for the game. If you want the audio I included for the game, you will have to download the original version of it.
It's a bit silent in the beginning besides sound effects, but I liked it that way and wasn't sure if there would be any music that would fit.
This one is so much fun! I love the little characters and figuring out what to do with everyone. The art and music are just right as well. I did get bothered by the messages covering up the bottom of the screen when starting the game though. That and I'm not able to tell what some of the attributes mean, like what the eye means for Sabrina. But when I figured it out and played it a few times, it was a good experience.