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Thanks for the feedback! So glad you are enjoying the game.

To address your points: When a weapon breaks, it can no longer be used in the current room or be carried in your inventory. Your dice pool is restored on the next turn (room).

Yes, multiple spells can be cast on a turn, so long as you have the requisite runes. The only restriction is special actions (1 per turn).

Hope that helps! :)

Awesome, glad to see I was doing it correctly! It’s a great little game, and thanks so much for the reply.