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Dark Realm Games

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A member registered Apr 10, 2022 · View creator page →

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Thank you for your kind words! So glad you are enjoying the game. I haven't read Soul Music, so the parallels are purely coincidental, but being a fan of Pratchett I will be sure to add it to my reading list!

Thanks for the heads-up about the lack of clarity on instrument condition; it is indeed capped by the quality so I have made this clearer in the rules.

Happy Barding! :)

Thanks for the feedback! So glad you are enjoying the game.

To address your points: When a weapon breaks, it can no longer be used in the current room or be carried in your inventory. Your dice pool is restored on the next turn (room).

Yes, multiple spells can be cast on a turn, so long as you have the requisite runes. The only restriction is special actions (1 per turn).

Hope that helps! :)

Yes you gain a point on a roll of 6 independent of modifiers. Good point, I need to make this clearer. Thanks

Awesome! Glad you found it an inspiration!

Hi all!

I'd like to introduce my minimalist, solitaire dungeon crawler dice game that I've been working on. The aim was to create something with few components (just 6 x D6 in fact) that can be used as a quick lunch break time filler or played in longer sessions to complete the main quest. There is zero set up time and the play area is tiny so can easily be played at a desk or in a bar / cafe.

The modular design is such that it could easily be incorporated into larger solo campaigns if you wanted to add some quick dungeon crawler side adventures. Though there is a loose backstory, this is only to give the standalone game context. The core mechanics are easily transferrable.

This is the first proper release of the core rules but it remains an ongoing project that I will continue to tweak and develop. If you get the chance to play I would love to hear any thoughts or feedback!

Game page can be found here

Thanks for taking a look 😎