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I love how this game uses every jump scare trick in the book: in addition to the stock-standard flashes, every corner feels like it has some trick or another to upset the player. We got things peeking out of corners, false alarms with objects falling down, noises from afar, elements appearing or disappearing suddenly, bizarre, grotesque or gory imagery, the list goes on! I think the imagery is a bit all over the place in terms of transposing itself to the Backrooms mythos, but you have a great literacy with horror mechanics and how to make the picees work. The story about a child escaping his nightmare - or appearing to, at least - by completing a series of bedtime rituals is a nice way to tie the tasks together. Definitely a fun game to explore! 

I confess that I know very little about backrooms, the choice was for pure convenience "empty place" it made it easier when creating the game since I didn't have to work or worry too much about the level design... but yes, one thing I studied a lot to create this project was the horror part, timing, etc. Anyway, I'm glad you liked it!!!