I really enjoyed the quasi-detective work the game encouraged as the player was tasked to narrow down the identity, date and cause of death. This paired pretty well with the back-and-forth platforming and avoiding the ghost - felt like I was really going through the routines of a grave-robber. Glad I saw this one through to the end: platforming, clues and a light challenge with the ghost made this fun. I think there was a lot of depth added to the game through the computer and providing news snippets and updates relating to the death that incidentally also dropped some clues that the player could use. Great work!