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The Grave I Owed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #9 | 3.875 | 3.875 |
Enjoyment (Best Game) | #29 | 3.000 | 3.000 |
Story | #31 | 2.875 | 2.875 |
Sound Design | #39 | 2.750 | 2.750 |
Horror | #51 | 2.375 | 2.375 |
Aesthetics | #56 | 2.875 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Yes
What game engine did you make this project in?
Godot
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Comments
Platforming combined with detective work? Definitely something I would have not imagine. It's worth a play for creativity, and dodging the ghost as an added challenge is a cool mechanic. Very good for work done in a week!
I really enjoyed the quasi-detective work the game encouraged as the player was tasked to narrow down the identity, date and cause of death. This paired pretty well with the back-and-forth platforming and avoiding the ghost - felt like I was really going through the routines of a grave-robber. Glad I saw this one through to the end: platforming, clues and a light challenge with the ghost made this fun. I think there was a lot of depth added to the game through the computer and providing news snippets and updates relating to the death that incidentally also dropped some clues that the player could use. Great work!
Interactive computer was a great choice. The player sprite was designed very well, I love how it looks. The last level was tough because of how quick you have to be, but it was a fun hurdle to jump. I get the general idea of what happened in the end, but it happened so fast that I don't know the specifics. Overall, I might've lost track of time playing this- it was fun. Nice work! :)
I enjoyed this one, but I died at my first attempt. I really like the sound design, and the mechanics are interesting. Saving things on a notebook seems like a good idea, and I love how interactive is the computer.
Good game!I like the design of the main character :)