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This is soo exciting Adam, i've been running a campaign for the last year using Monolith and its been great, ill gather my thoughts and also hit up my players to see if they have any feedback. The last feedback I got from them is more ship battles and more dice rolling XD 

I have implemented a "deprived state" after gaining 3 or more fatigues (from eco mofos) just to increase the cost of gaining fatigues, we'll see how that goes.

I’d love to hear what your players have to say! The core game will stay the same, but right now a lot of the ship and travel mechanics are under scrutiny for rework! Any feedback on things folks like, or find lacking, would be helpful as I pinpoint what to preserve vs change.