Really cool to see an innovative 2D take on the kind of games so easily assumed to be best executed in 3D. I found the morbid premise and the red boxes, as if the game was self-censoring the horror of what had occurred, really intriguing. The potential for a little bit of clue-sleuthing and evidence gathering in how the bodies are seen and interacted with also piqued my interest. As others have said, I think a little bit of tweaking around the failure conditions with the ghost could make sense, maybe relying more on auditory than visual cues or hints that the ghost is about to appear to keep the player on their toes. But this definitely sets up a great idea that's worth refining. Good job!