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Mournwood's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment (Best Game) | #18 | 3.200 | 3.200 |
Horror | #29 | 2.900 | 2.900 |
Story | #36 | 2.700 | 2.700 |
Creativity | #39 | 3.000 | 3.000 |
Sound Design | #41 | 2.700 | 2.700 |
Aesthetics | #49 | 3.100 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Yes
What game engine did you make this project in?
Godot
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Comments
It's a great game, I like it. The graphics remind me of Vhs horror, well done!
Really cool to see an innovative 2D take on the kind of games so easily assumed to be best executed in 3D. I found the morbid premise and the red boxes, as if the game was self-censoring the horror of what had occurred, really intriguing. The potential for a little bit of clue-sleuthing and evidence gathering in how the bodies are seen and interacted with also piqued my interest. As others have said, I think a little bit of tweaking around the failure conditions with the ghost could make sense, maybe relying more on auditory than visual cues or hints that the ghost is about to appear to keep the player on their toes. But this definitely sets up a great idea that's worth refining. Good job!
Thanks! I really you playing my game. I also agree that in hindsight i could've spent some more time making the games mechanics (like the ghost) more clear. Regardless, i really appreciate it.
While I am a fan of Point-&-Click I have to say I had trouble playing this one, namely cause the navigating through the park was really confusing when clicking some arrow point forward sends me back to where I started and I do wish there was more to look at then a red square. At least a drawing with some mosaic effect would of been nice.
Ooh, been a long time since I played a point-and-click. It was nice to be able to revisit it. Really nice use of real images and the flashlight mechanic, though I wish the ghost matched the rest of the world. I couldn't really tell where I was besides at the cabin so I couldn't finish it. Still, was a neat lil game. Good work c:
The random ghost appearance is a nice idea. But it wasnโt that scary. When I first saw the ghost, I tried to see its full body then died. I almost thought the suspects became ghosts. But after finding the first suspect I lost interest. The reason was the map did not have the name of the locations so even if i find it it is still hard to mark which is which. Also, it looks pixelated on full screen and the text looks bad. I suggest you to try different fullscreen options in Godot to find the one where text looks good. I have always hated unreadable text or blury text in video games because finding new info is not enjoyable if the text is blury or pixelated to read.
Anyways, nice idea though. But accessibility could have been better.
By the way, did you implement the theme somewhere? I could not find it.
nice game! i like the style