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Hey! Not the guy you are saking but... What ideas do you have?

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Some are a mix of what I've read before some i thought up, but I think a ghost pred who is very slow but can go throw walls and floors would be very cool, but it would have some issues to work around, or a weeping angel type pred where you need to look at it, occasionally when out of sight it would teleport elsewhere, I think a pred that can disguise itself as one of the prey would be sick, and I'd also like to see something like a harpy who would fly up fairly close and swoop down, which would be difficult to avoid but would add a unique playstyle.

Some of these probably can't be added because they might need a code overhaul (mainly the ghost) but I would love to see them or a variant show up in game at some point

Ghost sound hard to program and looks kinda OP but really cool, dont get me wrong.

The weeping angel actually is awesome and a fresh concept in general. 

The harpy would be a good adition, but sound more like a harder version of Tulpy. 

I don't catch too well the disguise mechanich. Do you mean like a pred that can disguise as another NPC? Sounds cool but can't relate to a monster/fantasy creature with that hability that can work on.

If I could choose... I will go for the ghost, I know its hard to programm but like he/she reminds to that little ghost enemy that got scared when you are looking at him from the Super Mario Series, kinda love it. Maybe the ghost can be easiest to escape from his belly because... Well... Things can go trought him. 

The disguise thing I was thinking would have a true form and a fake form and the true form is a taller, more unkempt version of the usual prey students, whereas the fake looks like a normal student but slightly off, maybe with a smile or something. You would need to look out for suspicious behaviour, like a prey following you or trying to block your path and you would need to run before it shifts back into it's true form and devours you.

The harpy is more meant to be something really difficult to avoid, but fairly easy to escape from. It'd fly too high in the air to catch you normally, however when it gets close it swoops down to try and grab you, the swoop would be fast and tough to avoid, but would have an audio cue at the start and some lag at the end so you could escape, the main issue is potentially not noticing the harpy and trying to avoid it's swoop which is fast.

The ghost would have things that make it difficult but fairly easy at the same time. It would most likely wander floors and randomly fly through the ceiling, if it hears a sound it will immediately go to it and you would need a different strategy than just run and hide when being chased. However it would be quite slow and would make a constant sound, maybe a stereotypical moaning like in movies or a dripping like-sound with ectoplasm 

I see now, maybe the characther that can fake to be an NPC would be like a shadow momnster or something but would be extremely hard in nightmare mode thanks to the fog effect it have.

The harpy attack is a really change of fresh air, we need more ways to avoid being devoured, maybe we could add some sort of "dash" move to avoide the attack  but also, in my opinion, the concept could fit to an arachne monster girl as well. It would walk on the ceiling all the time so it would be hard to see but do a little "tickticktick" sound when nearby, and when it saw you it it would fall on you and swallow you. I think that the arachne would have the slowlest time to digest you because it would enter in a sleep state after eating something.

Maybe it would be that the ghost will be actually just hunting for you and will not get distracted with another NPC... just to avoid more coding to it? I mean, kinda fits what a ghost would do, and maybe when it would be some sort of allie when we another pred is chasing form us.

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shoggoth shapeshifter