Hello! ヾ(•ω•`)o I'm a huge fan of card based rogue-like games so I was super excited to see your game as apart of the jam! I really enjoy the set up for the game, as well as the art design with the pixel art in a 3D space.
When it comes to the gameplay loop itself, I find some of the gameplay lacks depth or the proper reinforcement of mechanics. To give a quick run down of some of my ideas/feedback:
- The starting character's "class ability" of getting 1 defence for 10 damage needs to reexamined as at the moment it seems insanely difficult to get the damage output to have any use of this ability. Due to how little it goes off, the 1 defence you get feels pretty useless.
- I talk about it a bit while playing the game in my VOD, but when you break down the games main loop of not only losing HP to play cards, but also losing HP to enemies, your runs may only last 2-4 fights on average due to no consistent healing. Enemies can take 50% of your health in single fight due to being so tanky, and playing more cards in a round than you can. Reducing enemy HP, and reducing them to 3 cards instead of 4 in a turn may help things feel more even.
- With the mechanic of losing HP to playing cards, due to enemies always hitting you you have no incentive to not play your cards. With the way enemies perform their actions, the same 4 every turn, there's no reason for you not to just play everything you have in your hand.
- Speaking of enemy patterns, I think to help with the repetitiveness of gameplay each enemy should have a varied move pool. I found myself thinking of Slay the Spire alot, and how each enemy in that game is based around a certain type of gimmick or behaviour. Perhaps it alternates between attacking and stacking its own defence, or once its health gets so low the behaviour changes to something more intense and damaging. Giving distinct enemies distinct behaviours helps make your gameplay more engaging, while letting the player learn and feel more confident the more they die and play the game.
Off the top of my head that's everything that comes to mind! I also have my stream below with time stamps in the description, so please feel free to check that out for more explanation and what I was thinking while playing.
My VOD: