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this makes me super glad to hear! the game started with the idea of a point and click where you have to figure out the items and the horror themselves (its been there all along) and from there we had the idea of collecting your generic point-n-click senses to better describe each item. 
making the puzzles with hidden objects possible at all was definitely the hardest part, and i definitely think some parts could be better if i ever delved more into this concept, but i also think we did a pretty good job, thank you!