I admire the strongly atmospheric and narrative approach taken to the game. No cheap scares here but an ominous nocturnal mood and the player character mediating other characters wrestling with their sins - real or imagined. I interpret the game to reflect the perspective of sin without judgment - a character who is powerless to interfere with the actions of the confessors - that being the point of the service - so she is an impartial witness to the other characters who confess. As the game progresses, we can see that she takes on some of the anxieties of this role and copes in her own way. The slow and mundane household tasks really underpin the strange paradox of someone who takes on the monumental knowledge of other people's sins, but then has to balance that with her own life and her own guilt. Of course, this theme changes abruptly at the end when the case of mistaken identities is revealed! It's interesting and thought provoking, and certainly an original and engaging concept for the jam. There's some minor prose issues in the translation to English but that's no big deal and it conveyed the game's meaning nonetheless - let me know if you'd like help with some of that! Otherwise this is really impressionable and a highlight of the jam. Great work!