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The Confessional Booth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
gHosts' Choice | #1 | n/a | n/a |
Story | #16 | 3.175 | 3.667 |
Horror | #17 | 3.175 | 3.667 |
Creativity | #19 | 3.464 | 4.000 |
Enjoyment (Best Game) | #20 | 3.175 | 3.667 |
Sound Design | #33 | 2.887 | 3.333 |
Aesthetics | #55 | 2.887 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Yes
What game engine did you make this project in?
Unity
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Comments
I admire the strongly atmospheric and narrative approach taken to the game. No cheap scares here but an ominous nocturnal mood and the player character mediating other characters wrestling with their sins - real or imagined. I interpret the game to reflect the perspective of sin without judgment - a character who is powerless to interfere with the actions of the confessors - that being the point of the service - so she is an impartial witness to the other characters who confess. As the game progresses, we can see that she takes on some of the anxieties of this role and copes in her own way. The slow and mundane household tasks really underpin the strange paradox of someone who takes on the monumental knowledge of other people's sins, but then has to balance that with her own life and her own guilt. Of course, this theme changes abruptly at the end when the case of mistaken identities is revealed! It's interesting and thought provoking, and certainly an original and engaging concept for the jam. There's some minor prose issues in the translation to English but that's no big deal and it conveyed the game's meaning nonetheless - let me know if you'd like help with some of that! Otherwise this is really impressionable and a highlight of the jam. Great work!
I assume this is good faith because others are reviewing it, but my firewall picked up a lot of your files... not sure why.
Excellent game. Personally, I love games with that PSX vibe, so that alone won me over easily, without any effort.
But, looking at the rest, there are also many positive points. The atmosphere is really good, with the sound of the wind when you step outside, the vehicle noises are immersive, the sound effects are well-placed, and the gameplay is easy and intuitive. The story is cool and pretty neat with the twist at the end of the game. The moments of silence were also very well-timed; they create a lot of tension, making you think that at any moment, there might be a jumpscare or something that'll give you a huge scare.
Overall, the game is great. It was totally worth playing.
Confess your mind in this game (Expect the Unexpected)
That moment when you gotta close the metallic door is just *chef's kiss* excellent. The way the build up of tension happens feels really good and I loved that there was no jumpscares, it's all just good atmosphere and storytelling.
Great stuff!
I'm fascinated with your design philosophy for this game! The slow-burn was almost too much for me to bear, but it really added to the tension. I will say that many of the objectives felt like it took too long to see a resolution to them. I kept questioning what I was supposed to be doing, and while that also added to the tension, it was quite frustrating. Especially the first one. I almost quit the game because I couldn't find the noise in the backyard. The last little thing is the translation: it's pretty all over the place. I felt like I was trying to decipher a riddle with 90% of the text. I get it, localization of any kind is super tough, and many things don't translate well, but if you get the opportunity to improve on it, I think it will help the game a lot.
This game taught me a lot of tricks that I am normally opposed to doing because of how impatient I am, so I'm going to try and expand my toolbelt and try some of these strong tension building techniques.
I'm also impressed you guys did this all in under 7 days. I guess it really helps to have a team, but I can tell you're pretty experienced too. Great job to your team!
Loved the vibe
The concept was engaging as soon as I made progress!
One thing that was unclear at first: the first objective has you checking the backyard, but in truth I'm expected to go outside, then back in. Without an explicit objective, it wouldn't have been an issue, but I wandered around in the backyard for a while wondering what I was supposed to do there.
I was disappointed in a lack of payoff for who was in my house, but the ending twist was interesting. A polished version of this with the English fixed up would easily be a good game for Markiplier to play, if you're interested in the attention. Either way, super interesting concept and impressive execution for the time frame.