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(2 edits)

THEMEπŸ’‘
πŸ”² What theme?
🟨 Sure, I guess
πŸ”² I see what you did there
πŸ”² Nailed it
πŸ”² 10/10 Philosophers crying

GAMEPLAYβš™οΈ
πŸ”² β€œGame” is a stretch
🟨 Confusing but works
πŸ”² Basic and well done
πŸ”² Very creative
πŸ”² Never seen before

SCOPE🌎
πŸŸ₯ Blink and you’ll miss it
πŸ”² Bite-sized
πŸ”² Balanced and just right
πŸ”² Aimed high, respect
πŸ”² Elden Ring?

DIFFICULTYπŸ”οΈ
πŸŸ₯ Playing asleep
πŸ”² Some brain usage
πŸ”² Easy to learn / Hard to master
πŸ”² Difficult
πŸ”² Prepare to die… again

GRAPHICS🎨
πŸ”² MS Paint
πŸ”² Not bad
🟩 Clean
πŸ”² Impressive
πŸ”² Reality 2.0

AUDIO🎡
πŸ”² None
πŸ”² Earrape
🟩 Basic
πŸ”² Groovin’
πŸ”² Eargasm

BUGSπŸͺ²
πŸ”² Bugpocalypse
πŸ”² Disruptive
🟩 Infrequent
πŸ”² A little glitchy
πŸ”² Perfectly smooth

VERDICTπŸ“

I have to start by saying that I really enjoyed the art style of this game. The cute isometric display was a nice touch, and visually, it was a pleasure to look at. However, beyond the visuals, I found the rest of the experience lacking. UI was confusing, tower selection was unintuitive and buggy with the one tower in the back being almost unselectable, and the gameplay was incredibly simple. It also doesn’t help that I’m pretty sure the game is actually impossible. I think the thing that was really missing was upgrade features. Maybe the towers get bigger and do more damage. It also would have been someplace to spend all of the excess money.

As for the theme, I really don’t see the connection to the theme here beyond building more towers. Nothing really unique here to fit the β€œBuilt to Scale” idea. Overall, there is a lot of room for improvement here. That all being said, nothing but respect for submitting a completed playable game for this game jam in such a short amount of time.