Play game
Slime Siege's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1574 | 3.619 | 3.619 |
Overall | #3582 | 2.857 | 2.857 |
Creativity | #4497 | 2.667 | 2.667 |
Enjoyment | #4852 | 2.286 | 2.286 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player can scale the kingdom and enemy size
Development Time
96 hours
(Optional) Please credit all assets you've used
Slime 3D Models
https://assetstore.unity.com/packages/3d/characters/creatures/kawaii-slimes-221172
Tower Models
https://www.kenney.nl/assets/castle-kit
Environment Tiles
https://www.kenney.nl/assets/hexagon-kit
Game Icons
https://game-icons.net/
Leave a comment
Log in with itch.io to leave a comment.
Comments
THEMEπ‘
π² What theme?
π¨ Sure, I guess
π² I see what you did there
π² Nailed it
π² 10/10 Philosophers crying
GAMEPLAYβοΈ
π² βGameβ is a stretch
π¨ Confusing but works
π² Basic and well done
π² Very creative
π² Never seen before
SCOPEπ
π₯ Blink and youβll miss it
π² Bite-sized
π² Balanced and just right
π² Aimed high, respect
π² Elden Ring?
DIFFICULTYποΈ
π₯ Playing asleep
π² Some brain usage
π² Easy to learn / Hard to master
π² Difficult
π² Prepare to dieβ¦ again
GRAPHICSπ¨
π² MS Paint
π² Not bad
π© Clean
π² Impressive
π² Reality 2.0
AUDIOπ΅
π² None
π² Earrape
π© Basic
π² Groovinβ
π² Eargasm
BUGSπͺ²
π² Bugpocalypse
π² Disruptive
π© Infrequent
π² A little glitchy
π² Perfectly smooth
VERDICTπ
I have to start by saying that I really enjoyed the art style of this game. The cute isometric display was a nice touch, and visually, it was a pleasure to look at. However, beyond the visuals, I found the rest of the experience lacking. UI was confusing, tower selection was unintuitive and buggy with the one tower in the back being almost unselectable, and the gameplay was incredibly simple. It also doesnβt help that Iβm pretty sure the game is actually impossible. I think the thing that was really missing was upgrade features. Maybe the towers get bigger and do more damage. It also would have been someplace to spend all of the excess money.
As for the theme, I really donβt see the connection to the theme here beyond building more towers. Nothing really unique here to fit the βBuilt to Scaleβ idea. Overall, there is a lot of room for improvement here. That all being said, nothing but respect for submitting a completed playable game for this game jam in such a short amount of time.
Was quite confusing to play would have liked to see some upgrade options.
Good use of assets!
It was a little frustrating when a slime went past a tower and you just had to watch it attack your keep. maybe the player getting to rotate the towers would be fun?
Nice entry
Really cute art style, would have liked to see more placement options and have the towers be able to target enemies in other lanes / rotate.
would have really benefited a tutorial I think ! Presentation is nice, I think the scaling idea can be further developed :)
A little bit confusing, but also a lot of fun.
a little confusing but very impressive
Nice visuals and camera transitions, but was initially lost a bit in how to interact with the map and place towers. But once I got it was fun.
I found it a bit confusing and took some time to understand the controls, but I like the concept.
took me some time to understand how it works, but itβs fun afterwards!
It took me a while to get what was going on, but when I did it was enjoyable. Well done!