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A jam submission

Slime SiegeView game page

Defend, conquer, and scale your kingdom one slime at a time
Submitted by LoganDawg β€” 2 hours, 5 minutes before the deadline
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Slime Siege's itch.io page

Results

CriteriaRankScore*Raw Score
Style#15743.6193.619
Overall#35822.8572.857
Creativity#44972.6672.667
Enjoyment#48522.2862.286

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player can scale the kingdom and enemy size

Development Time

96 hours

(Optional) Please credit all assets you've used
Slime 3D Models
https://assetstore.unity.com/packages/3d/characters/creatures/kawaii-slimes-221172
Tower Models
https://www.kenney.nl/assets/castle-kit
Environment Tiles
https://www.kenney.nl/assets/hexagon-kit
Game Icons
https://game-icons.net/

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Comments

Submitted (2 edits)

THEMEπŸ’‘
πŸ”² What theme?
🟨 Sure, I guess
πŸ”² I see what you did there
πŸ”² Nailed it
πŸ”² 10/10 Philosophers crying

GAMEPLAYβš™οΈ
πŸ”² β€œGame” is a stretch
🟨 Confusing but works
πŸ”² Basic and well done
πŸ”² Very creative
πŸ”² Never seen before

SCOPE🌎
πŸŸ₯ Blink and you’ll miss it
πŸ”² Bite-sized
πŸ”² Balanced and just right
πŸ”² Aimed high, respect
πŸ”² Elden Ring?

DIFFICULTYπŸ”οΈ
πŸŸ₯ Playing asleep
πŸ”² Some brain usage
πŸ”² Easy to learn / Hard to master
πŸ”² Difficult
πŸ”² Prepare to die… again

GRAPHICS🎨
πŸ”² MS Paint
πŸ”² Not bad
🟩 Clean
πŸ”² Impressive
πŸ”² Reality 2.0

AUDIO🎡
πŸ”² None
πŸ”² Earrape
🟩 Basic
πŸ”² Groovin’
πŸ”² Eargasm

BUGSπŸͺ²
πŸ”² Bugpocalypse
πŸ”² Disruptive
🟩 Infrequent
πŸ”² A little glitchy
πŸ”² Perfectly smooth

VERDICTπŸ“

I have to start by saying that I really enjoyed the art style of this game. The cute isometric display was a nice touch, and visually, it was a pleasure to look at. However, beyond the visuals, I found the rest of the experience lacking. UI was confusing, tower selection was unintuitive and buggy with the one tower in the back being almost unselectable, and the gameplay was incredibly simple. It also doesn’t help that I’m pretty sure the game is actually impossible. I think the thing that was really missing was upgrade features. Maybe the towers get bigger and do more damage. It also would have been someplace to spend all of the excess money.

As for the theme, I really don’t see the connection to the theme here beyond building more towers. Nothing really unique here to fit the β€œBuilt to Scale” idea. Overall, there is a lot of room for improvement here. That all being said, nothing but respect for submitting a completed playable game for this game jam in such a short amount of time.

Submitted

Was quite confusing to play would have liked to see some upgrade options.

Good use of assets!

It was a little frustrating when a slime went past a tower and you just had to watch it attack your keep. maybe the player getting to rotate the towers would be fun?

Nice entry

Submitted

Really cute art style, would have liked to see more placement options and have the towers be able to target enemies in other lanes / rotate.

Submitted

would have really benefited a tutorial I think ! Presentation is nice, I think the scaling idea can be further developed :)

Submitted

A little bit confusing, but also a lot of fun.

Submitted

a little confusing but very impressive

Submitted

Nice visuals and camera transitions, but was initially lost a bit in how to interact with the map and place towers. But once I got it was fun. 

Submitted

I found it a bit confusing and took some time to understand the controls, but I like the concept.

Submitted

took me some time to understand how it works, but it’s fun afterwards!

Submitted

It took me a while to get what was going on, but when I did it was enjoyable. Well done!