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(2 edits) (+1)

Good on you for co-ordinating voice acting to create a cinematic experience! There's some funny exchanges and in-jokes with the Portal gun and allusions to the stage getting dark. The water gun is a funny idea and the character's reaction to it is golden. The Portal comparison, whilst not immediate in terms of mechanics, does come to mind in terms of a well-scripted, voice-acted game with puzzle mechanics. In terms of level design and puzzles, definitely recommend thinking about how the designs aid or get in the way of the flow and how they make sense in the context of a level. For instance, I wasn't too sure how to proceed with the switch and button setup in the first puzzle room; I assumed I had to find multiple blocks - sadly not the non-interactable one in the same room - to weigh them all down or there was a relationship between them I didn't quite get. Nailing this stuff takes time and it's shocking how much you were able to setup in a week for something very ambitious and imagining a much bigger scope than the space of this jam. I hope you're able to refine this into the game it absolutely has the potential to be. Would love to revisit this one especially if you can share a bit of guidance on the puzzles. Great work! 

Hi !

Thanks you so much for the kind comment 🥳

It means a lot to us !


Unfortunatly we finished this build in a rush and the game is barely playable .. so we are glad you still enjoyed the game 🥳.


We definitely had fun writing the lore but there is only like 10% of the lore in the build.. in reality the story is a bit more deep..

We Didnt had the time to do what we wanted.. but i guess it id how it is..


Also thanks for pointing out the problems to solve to make the game easier to understand and play 🥳.


Have a nice day 🥳 .

SHARKstudio