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(1 edit)

This was a fun experience, I enjoyed the atmosphere and mystery and the experience of finding both endings. The sound design was used effectively and the general setup did keep me on edge for my first couple of playthroughs.

As you've mentioned in previous comments, things like extra sprites distinguishing files from folders would increase the overall quality, and I think adjustments like making the text fit the graphics in terms of style would make things more immersive. It could also be worth adding a few more nuances to the, OS such as having it recognize the difference between a non-existent file and a non-corrupted file.

The story has some really cool ideas, however it does feel like it's setting up for more than what gets fully explored, making this function as a brilliant teaser for a larger.

As far as (non-canonical) bugs go, the only one I've really noticed is when opening the diary for the second time, it kept saying the same thing and I couldn't close the dialogue window. I thought this might have been intentional, however when I tried it again , it just closed like what would be expected.


Overall a nice entry, that kept me invested for the afternoon!

Thank you for your feedback!

As you mentioned, this game does set up for my other game, that is already fully released. I took more user-friendly approach, with simplifying UI and console as well, because my previous game relies heavily on console and user input. For some reason I just couldn’t let go of my past game and made new one in the same universe. I already promised myself to let go of that universe for good.

As for the bugs, I will look into it and will fix it. Thank you for findong and writing about it!

Again, thank you for playing my game and for your great review. For me every review is very important and I appreciate you finding time to make it!