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(+1)

You had a lot of different systems implemented and they all worked but the game lacked a cohesive feel, the style of the UI and environment didn't look right together. I didn't enjoy the fishing mechanic as much as some of the others I've tried. the boat moved but wasn't fun to drive. The game had all the working parts but it didn't feel like it had any direction.

Thanks for the critique! I did spend the first 27 days focusing on functionality over direction so thats my bad. I didnt pay attention to the cutoff time for the Jam and thought it was yesterday so i didnt get to upload the UI friendly version with directions, the extra bait options that increase the catch chance for the Illusive Sturgeon etc

(+1)

All good man, I was the same. Up till 1:30am trying to get my file size down to 1Gb only for my boat to not accelerate properly in my shipped build despite working in editor. And I had no tutorial to help the player.