Hey, so i'm working on the spear fishing in mine and i'm trying to figure out a way to fire and retract the harpoon. If you don't mind, how did you accomplish that?
I'm tried spawning an actor but it doesnt work as well as i want it to, then i considered animating the harpoon mesh forwards and back but i'm not sure how to accomplish that
Iggydus
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Great and amazing take on fishing. I loved the flying, the controls and animations plus the wingbeats etc. The fishing was very tricky tho. I havent quite figured out what angle you need to dive in from, and to what position. I thought you had to go from above, and slightly ahead but it wasnt hitting at all. tried going diagonally ahead and diagonally right to it but it only triggered for me about 4 or 5 times.
Idk what everyone is talking about with the boat. I literally spent more time driving and drifting the boat than anything else. The only issue with the boat is you have to click on the screen to regain focus after a menu. I loved that the steering doesn't add movement but instead just turns it on axis.
The fishing minigame is simple but overall i loved the level design and the boat design with the engine in front
I found that if i went reversed, the boat engine sound would no longer play. Thought i had no nets to cast, came back and read the info then just pressed f to cast and it started casting.
Had major fps issues, even after setting the graphics to low, tho its only when facing the water.
Cool mechanic tho.
I request that there be an inventory or achievement so that I can showoff that I caught the Bewm Cat without Leviathan's Grip.
Fun implementation, I loved that the bait can be used to lure them closer. The only thing i would say this needs to improve on is adding some sounds, and some bait that only attracts certain fish so that the boss has to be worked towards.
So I wont repeat what most people have said before. Overall this feels more like a game that was in development before then retuned to add the fishing.
It was a great playing experience, didnt run into any bugs after over 30 mins of playing, loved the multiple islands to explore, loved the fish spawner instead of all the fish being preplaced (unless i'm mistaken). Overall well developed, great level design and very enjoyable.
What i didnt like however was that i was way way faster without the boat. Ik the boat is needed to catch the fish from the schools but seeing as the minigame is just picking them up i should be able to while swimming imo.
Thanks for the feedback. Sorry, I didn't get to upload the UI friendly version before cutoff time. The radial slider is the tug strength. While reeling in it increases; when the bar turns yellow, it decreases the line strength (shown on the right), and if you keep reeling in until it reaches red then it decreases the line strength even faster.
So there are 2 ways the line can be snapped, tugging too hard, or having too much tension on the line for too long.
walked to the waters edge and got stuck, died in the boat to the big fish, entered the boat and it was stuck, couldn't move. at all. There are also spots around the edges where you can get stuck.
I like the reeling in bringing the bobber closer and the baits used. Good quick tutorial on how to fish and what the fishes like but there is no proper visual feedback to say you have hooked a fish other than the bar moving up when you are reeling in
The minigame idea is very creative, however i had a few issues with it. Personally i keep my dpi around 1200-1600 so that i can have more precise control in games, however even when i turn up my dpi sometimes the drifting was too much and instant. There is no time to react to where the icon is before it starts drifting immediately because the runes aren't shown until after the countdown. As i bought better bait i either got better or it became easier due to the bait (not sure which), but there were instances when as soon as the minigame started it was lost in less than a tenth of a second.
I bought mythical bait and drove all around but only saw rare fish after about 15 mins of driving. I also realized that if i unselect the mythical bait, it doesnt despawn the rare fish, and its just as easy to catch while using the common bait
The boat controls feel wonky, and sometimes i'm turning one direction and it goes the other, plus it takes too long to accelerate.
Overall it met the theme well and its a solid idea, but it just needs work to get more points in the enjoyability category
Thanks! I will continue with it in the future as i plan to add the spear fishing (couldnt manage to do it in the initial timeframe). Sorry about the lack of ingame tutorial, i didnt get to update it before the cutoff time as i misread and thought it was ending submissions on the 31st.
Now that you mention it, i will add more info for the bait to show the depth. I also added buttons to reel in and out.
Thanks for playing!
I can see a lot of effort went into the design, the art style is very cohesive and the game is story driven with tasks to complete. I like that it has a quest system which directs you on what to do next. It feels like a full game when playing
The UI is buggy however, and almost every interaction or every other interaction i had to force close the game, and when i try to load or continue i spawn below the map, start falling and it opens the store page. Once i exit i start falling again and have to restart from scratch. There was also an issue with clicking on the buttons sometimes not working. The fishing minigame however was lacking. Played for a bit to see if there would be any chances but if there were i missed it and it was annoying starting over from scratch when dialogue froze the game
The main thing that instantly threw me off was the inverted looking controls and there was no in game option to change them.
I loved the buoyancy simulation, the fact that there was a goal and the level design with the high waves and ship rocking.
I didnt like that there was no visual or any feedback off when the fish is pulling other than the tension when you click, and that shoots up so fast. I also feel like the either the tension bar stores tension on the line or it randomly snaps sometimes because i wasn't even reeling in when it snapped a few times. I would have also love some visual notification when the line snapped instead of just the sound.
Thanks! That is definitely one big flaw it has in this version. I already fixed the tutorial aspects in an update but didn't do it in time. As it stands, I have to agree with everyone about it being well designed, but lacking in direction as it doesn't have a goal. Once the jam is over I will upload the version where i added more unlockable items that require a certain level to use and increases the catch chance of the Illusive Sturgeon.
In the future I may make a full game out of it where I add in the harpoon fishing and some more ideas i have.
Overall tho I am proud as this is my first game.
Edit: Yeah the character is definitely inspire by luffy. When i was modeling i made the hat and was like "I know what i must do!"
Hey! Sorry, i did the polishing of the UI for the UI on friday but didnt submit before cutoff time.
You have to move the bobber around while raising or lowering the bait to hit a fish in the water. that will trigger the reeling in phase where you have to reel in which brings the fish closer to you (also visible and inline with the catch progress bar), and reel out to release the tension on the line
Thanks for the critique! I did spend the first 27 days focusing on functionality over direction so thats my bad. I didnt pay attention to the cutoff time for the Jam and thought it was yesterday so i didnt get to upload the UI friendly version with directions, the extra bait options that increase the catch chance for the Illusive Sturgeon etc
Well, I caught fish but i'm still not sure of the catch condition. There was also a bug where i kept hearing the reeling sounds even after pulling in the fish. The idea of feeding dragons caught me offguard, that was a nice twist as i tried to attack it first lol. However the fishing minigame itself was not very enjoyable to me
Hey everyone! Just a quick workaround i found for games that didnt include scalable graphics and is running on cinematic. You can go to the saved data folder and change the graphics quality by editing the gameusersettings.ini. This is found in your ~user\appdata\local\<gamename>\saved\config\windows