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Ok now, listen

I DO like the game, I DO like the atmosphere, I DO like the message, I DO love everything in this game! And I DID complete it on both endings

The only thing that I don’t like I think you are aware of by now. The delay before the jump just does not work in the context of precise timing of jumps. I almost feel like you wanted to make the game harder not by making harder challenges but by taking away part of the player’s control over the situation. The worst part was the chains of 5 saws on the ground - the timing needs to be reeeeally precise, but the .5 second delay makes you less precise for the sake of it.

Again, don’t take this too close to your heart (my past self would have probably done the same thing to make my platformer stand out if I were to make a “hardcore platformer”), an experience is still an experience, even if it’s a bit bitter, but the solution to such stuff is usually to let people play your game and report about any bugs or inconveniences (you’d also probably like to watch the player play the game yourself, that way you’ll get better info on where the player gets confused and useful stuff like that).

I’ll be glad to see what other cool games you’ll come up with, because this game’s mood gave me “Cats are liquid” vibes :3

Also, you do have some art skills in yourself - you’ve made a nice little subpixel animation on the tails

Thank you for all the feedback. I know the jump is annoying so I removed it and added better jump and fixed the annoying levels I think

thank you for playing and I am working on a big project. Thank you

(+1)

That’s so nice, thanks! Again, I’ll be looking forward to the project you’re working on :D

Hey i finished it if you want to play it here is the link https://dtrgames.itch.io/fire-boy :3