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(2 edits)

Gave you a little review on your game page! My game is over here, if you'd like to give some insight on the game page: https://wasabiiii.itch.io/grass-elemental-demo-demo; But hopefully this feedback also helps out:

- The tutorial was pretty clear and concise, and it helped me understand things without it being too overwhelming

- The challenges ahead made more sense from the tutorial, and gave me a good idea of what to expect

- While the UI itself is intuitive and easy to navigate, I will say that the information that follows is a bit much up front. Perhaps for more casual players, put in a system where you unlock progressively more intricate mechanics over the coming days, and as rewards for completing initially easy and gradually harder challenges

- There is enough information to make decisions, but it could be a bit more drawn out as to not potentially overwhelm players 

- The pacing feels okay

- The consequences of ignoring requests are fair and realistic, and are integral to the gameplay and to the player's decision making

- For me, the game was unfortunately not very engaging, as the information of the requests and other mechanics to keep in mind were a little overwhelming. But it was challenging to pick up and understand how things impact the gameplay

- I found the art and sound design to be enjoyable, as well as the overall style of the game. I found nothing to be truly frustrating

Overall, while not exactly my type of game, I have lots of hope for Presidential Rise. I know it can do very well!

Thank you so much for your valuable feedback. The point about "Unlocking Mechanics Gradually" is indeed something I’ve been contemplating. It’s a challenge to balance the complexity I want to offer with the limited time players might have and ensuring a smooth gameplay experience. I’ll definitely look into this further to find a better approach.