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(+2)

Honestly, to me, this is why the Gain Jam is kind of... too demanding? You shouldn't feel as if you have to put something down, even if it is rife with bugs and requires many updates to fix the issues. I'd rather somebody create something on their own time than feel as if they need to put something out because of an event coming up. 

If you were getting paid for this, it would be a different story, but still.

(+5)

If I didn't want to put something down I just wouldn't have participated at all. Honestly the fact that it's a relatively short two week commitment (with the amount of expected content proportional to those two weeks) is pretty freeing.  I get to work on a short little game and if it ends up being something I don't want to continue working on, then it's done! I get to move on to other stuff without having another unfinished project. Also trust me, every project I've worked on has been "rife with bugs" that I never would have found before public release. That's just how it goes when you don't have a dedicated QA team. Mostly I think it's silly to blame the jam for the game's shortcomings when the game wouldn't have existed at all without it. Much easier to get a team to agree to work for a two week period as well!

True, but my point still stands on that nobody should feel pressured to put something out within that short time span. I just didn't know if you in particular felt as if you had to put something down because people expect you to.