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Chubberdy

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A member registered Jan 10, 2022 · View creator page →

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Time is only one of the criteria your score, getting the ingredients correct and stacking them neatly also contribute. The viewer only tangentially relates a customer high score with their weight. You still have to see the weight itself for it to unlock in the viewer, but if you've got an S for them they should have gone up in weight at least once and be viewable. What exactly isn't working about the viewer?

For now a quick fix is to delete your old save data, it's in the local app data folder.

Are you looking in your local app data folder? It's a default folder on your computer and not the one you downloaded.

You shouldn't have to re-download anything if you're just deleting the save file. What exactly are you deleting?

It's possible that your old save file is what's crashing the game. The save file should be located in the local app data folder on your computer, try moving it out of there and see if that fixes it.

This is a bit of a silly question. Do you think there's just a button I press that ports the game to mobile automatically? It takes time and effort that I would rather not spend to make a worse version of the game on a platform it was not designed for.

"Why aren't you making a version of your free game that's more convenient for me?" Come on, think about what you're saying before you ask questions that make you sound entitled.

Each character has three stages. Once you see a stage in the game itself it will be unlocked in the viewer.

No.

They're all in the character viewer, lower left on the main menu.

I'd have to see your setup to give any more defense tips. As for getting out of the cave, looks like you've found a bug! I'll have to look into what could be happening there. Probably an event triggering out of order or not triggering at all for some reason.

Ideally you want to build upwards as quick as you can and cut off the slimes where they spawn, barring that you can try and build up some resources under an overhang where nothing but slime balloons can reach.

As for how to escape, exploration is the key. You need to find and talk to both of your crew mates, who are located in opposite corners of the cave.

There is also one on the left side near the bottom.

Not at the moment! In the full game that part will be optional, but I do have plans for bonus stuff getting unlocked from completing it.

Nope! You just have to deal with the slimes. Though you can set up turrets right next to them to fry them as they spawn.

Woops, auto-correct made that sound a lot more ominous.

I've been working on making things future-proof in terms of saves, anything after version 0.7.0 should work moving forward. Any saves from versions older than that will be buggy/broken.

Once you've talked to both crew mates you're free to teleport out of the cave using the hub. I admit it's a bit unintuitive, that's something I'm planning on fixing at some point.

Platforms.

Elevators.

Nah, the visuals and the sounds get a little wonky but the game doesn't (techninally) break from prestiging.

There's a system folder on your computer called the local appdata folder, you can get to it by putting %localappdata% into your start bar and pressing enter. Once you save the game for the first time there will be a folder labeled Spacethumper inside the local appdata folder. That's where you need to put the modified sprite files, not the downloaded folder. There's a text file that explains this included in the download as well.

Any of the weights after increasing height the first time.

There is no ending to the game so far, it's still in progress.

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If you're in the caverns you'll have to find your crewmates before you leave, you don't want to abandon them there! If you're having trouble finding them one is on the left, and the other is as far away from the first as you can get.

Multiplayer definitely not since I'd have to redo too many systems and also learn how to actually make a multiplayer game first. Fat levels are a possibility but not my main focus right now.

There's the ending that happens after you've increased height twice, but once you've done that the ending is always the same.

Do you have money? It costs a dollar for each chunk of weight you lose at the exercise area. You also have to hold down E, not just press it.

Sprite customization is planned, I was hoping for a way to make the replacement process more streamlined before I implemented it, but it's looking like I'll have to use the same method as before.

As long as you follow all the guidelines included in the download you can change the sprite textures to whatever you want.

Building and powering miners is the best way to get metal, but you can always shoot your drones laser at a metal node to get a smaller amount.

Well most games built for a desktop don't really translate well into mobile, there's a lot of stuff that requires a bigger screen to either convey information or have enough accuracy to input. Plus making a mobile version requires completely re-doing all of the controls and usually moving around the game elements to work with touch inputs. I personally also would have to pay additional fees to develop for mobile. It's a lot of effort just to appease people who just go around to random games and say "android pls".

Oh damn I completely forgot about the dialogue saying where the buns were, woops! We do have plans to keep adding stuff to the game, mostly new characters and more days/modifiers for days. I think it will always stay as a quick arcadey style game instead of something more long-form, but I agree that something like that would be pretty fun.

That's odd. Did you get a good time and stack them relatively neatly? That's the only other thing that should be affecting score if all the ingredients are correct. I'll take a closer look at that order.

No.

Sure, it's gamemaker 2. Neat little program but I can't really recommend it now since they switched to subscription only.

I have a few more buildings I'd like to put in, but none are generators. I'm planning on save files working from older versions moving forward, but there is always a chance something will break.

There is a .exe in the zip file, if you can play this one you should be able to play the first one.

Yes.

No ending yet, the teleporter can be used as a way to quickly travel back to a teleporter hub.

If I didn't want to put something down I just wouldn't have participated at all. Honestly the fact that it's a relatively short two week commitment (with the amount of expected content proportional to those two weeks) is pretty freeing.  I get to work on a short little game and if it ends up being something I don't want to continue working on, then it's done! I get to move on to other stuff without having another unfinished project. Also trust me, every project I've worked on has been "rife with bugs" that I never would have found before public release. That's just how it goes when you don't have a dedicated QA team. Mostly I think it's silly to blame the jam for the game's shortcomings when the game wouldn't have existed at all without it. Much easier to get a team to agree to work for a two week period as well!