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Chubberdy

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A member registered Jan 10, 2022 · View creator page →

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If I'm remembering the order correctly and that's the burnt burger that is a bug due to the burnt ingredients, that should be resolved in the next update.

Yeah that's the save file from the old version being incompatible with the new version. You can either wait until the new version where I'll have a button to delete old saves to deal with it, or manually delete the save. There's folder with the name of the game in your local app data, a quick google search will tell you how to access it. The file called gamedata.ini is what you need to delete.

It will not. Macro isn't my main thing and it was too much of a pain in the ass to integrate into what I wanted this game to be (mostly issues with collision, Spacethumper 1 having no elevation and calculating the player as a point for collision meant I didn't have to change any hitboxes or account for the size changes mechanically). There might be a possibility of adding a bonus mode with that kind of thing at some point, but that would be long after the full game is out if I end up doing it at all.

I use aseprite, but anything that can support transparency should work fine.

Yup, that's definitely the code I put in to enforce a vertical build limit acting weird. Another bug to squash!

Ah I see, you just deleted the download, not the save file. Due to how gamemaker works the save file is located in your local app data, there should be a folder in there labeled squelchies, that's where the save data is.

Yeah elevators have been a thorn in my side in terms of buggies for a while. I have an idea of what might be happening if it's only when they're up high, but can you give some specifics of what's happening? Also the game does not have an ending yet, but an ending is coming! Just gotta stop getting sidetracked.

That's odd, the game loading script with that error message won't even run without a save file to check. When you say you have no save data, does that mean there's no save file at all or is the save file blank?

Time is only one of the criteria your score, getting the ingredients correct and stacking them neatly also contribute. The viewer only tangentially relates a customer high score with their weight. You still have to see the weight itself for it to unlock in the viewer, but if you've got an S for them they should have gone up in weight at least once and be viewable. What exactly isn't working about the viewer?

For now a quick fix is to delete your old save data, it's in the local app data folder.

Are you looking in your local app data folder? It's a default folder on your computer and not the one you downloaded.

You shouldn't have to re-download anything if you're just deleting the save file. What exactly are you deleting?

It's possible that your old save file is what's crashing the game. The save file should be located in the local app data folder on your computer, try moving it out of there and see if that fixes it.

This is a bit of a silly question. Do you think there's just a button I press that ports the game to mobile automatically? It takes time and effort that I would rather not spend to make a worse version of the game on a platform it was not designed for.

"Why aren't you making a version of your free game that's more convenient for me?" Come on, think about what you're saying before you ask questions that make you sound entitled.

Each character has three stages. Once you see a stage in the game itself it will be unlocked in the viewer.

No.

They're all in the character viewer, lower left on the main menu.

I'd have to see your setup to give any more defense tips. As for getting out of the cave, looks like you've found a bug! I'll have to look into what could be happening there. Probably an event triggering out of order or not triggering at all for some reason.

Ideally you want to build upwards as quick as you can and cut off the slimes where they spawn, barring that you can try and build up some resources under an overhang where nothing but slime balloons can reach.

As for how to escape, exploration is the key. You need to find and talk to both of your crew mates, who are located in opposite corners of the cave.

There is also one on the left side near the bottom.

Not at the moment! In the full game that part will be optional, but I do have plans for bonus stuff getting unlocked from completing it.

Nope! You just have to deal with the slimes. Though you can set up turrets right next to them to fry them as they spawn.

Woops, auto-correct made that sound a lot more ominous.

I've been working on making things future-proof in terms of saves, anything after version 0.7.0 should work moving forward. Any saves from versions older than that will be buggy/broken.

Once you've talked to both crew mates you're free to teleport out of the cave using the hub. I admit it's a bit unintuitive, that's something I'm planning on fixing at some point.

Platforms.

Elevators.

Nah, the visuals and the sounds get a little wonky but the game doesn't (techninally) break from prestiging.

There's a system folder on your computer called the local appdata folder, you can get to it by putting %localappdata% into your start bar and pressing enter. Once you save the game for the first time there will be a folder labeled Spacethumper inside the local appdata folder. That's where you need to put the modified sprite files, not the downloaded folder. There's a text file that explains this included in the download as well.

Any of the weights after increasing height the first time.

There is no ending to the game so far, it's still in progress.

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If you're in the caverns you'll have to find your crewmates before you leave, you don't want to abandon them there! If you're having trouble finding them one is on the left, and the other is as far away from the first as you can get.

Multiplayer definitely not since I'd have to redo too many systems and also learn how to actually make a multiplayer game first. Fat levels are a possibility but not my main focus right now.

There's the ending that happens after you've increased height twice, but once you've done that the ending is always the same.

Do you have money? It costs a dollar for each chunk of weight you lose at the exercise area. You also have to hold down E, not just press it.

Sprite customization is planned, I was hoping for a way to make the replacement process more streamlined before I implemented it, but it's looking like I'll have to use the same method as before.

As long as you follow all the guidelines included in the download you can change the sprite textures to whatever you want.

Building and powering miners is the best way to get metal, but you can always shoot your drones laser at a metal node to get a smaller amount.

Well most games built for a desktop don't really translate well into mobile, there's a lot of stuff that requires a bigger screen to either convey information or have enough accuracy to input. Plus making a mobile version requires completely re-doing all of the controls and usually moving around the game elements to work with touch inputs. I personally also would have to pay additional fees to develop for mobile. It's a lot of effort just to appease people who just go around to random games and say "android pls".

Oh damn I completely forgot about the dialogue saying where the buns were, woops! We do have plans to keep adding stuff to the game, mostly new characters and more days/modifiers for days. I think it will always stay as a quick arcadey style game instead of something more long-form, but I agree that something like that would be pretty fun.