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THEMEπŸ’‘
πŸ”² What theme?
🟨 Sure, I guess
πŸ”² I see what you did there
πŸ”² Nailed it
πŸ”² 10/10 Philosophers crying

GAMEPLAYβš™οΈ
πŸ”² β€œGame” is a stretch
🟨 Confusing but works
πŸ”² Basic and well done
πŸ”² Very creative
πŸ”² Never seen before

SCOPE🌎
πŸ”² Blink and you’ll miss it
πŸ”² Bite-sized
πŸ”² Balanced and just right
πŸ”² Aimed high, respect
🟦 Elden Ring?

DIFFICULTYπŸ”οΈ
πŸŸ₯ Playing asleep
πŸ”² Some brain usage
πŸ”² Easy to learn / Hard to master
πŸ”² Difficult
πŸ”² Prepare to die… again

GRAPHICS🎨
πŸ”² MS Paint
πŸ”² Not bad
🟩 Clean
πŸ”² Impressive
πŸ”² Reality 2.0

AUDIO🎡
πŸŸ₯ None
πŸ”² Earrape
πŸ”² Basic
πŸ”² Groovin’
πŸ”² Eargasm

BUGSπŸͺ²
πŸ”² Bugpocalypse
🟨 Disruptive
πŸ”² Infrequent
πŸ”² A little glitchy
πŸ”² Perfectly smooth

VERDICTπŸ“

So, the first thing to point out here is that the author openly admits that this was the first-ever game jam and a 1 person team. With that in mind, it’s super impressive. It’s playable, I love the art, and I like the king riding the bee. That being said, the execution leaves a lot to be desired. I’m unsure what pretty much everything in the game actually did. I kept unlocking these cute abilities, but they didn’t seem to actually do anything. My player leveled up, but I didn’t seem to notice any difference. Even the combat and gold bars had no functional purpose. Really the only part of the game that felt like a game was reading all of the little event prompts, and even those were pretty incomprehensible. Also, the music abruptly stopped looping.

All that being said, the game still probably would’ve been pretty fun if it wasn’t for the camera movement. The fact that you can click on yourself as a movement destination is pretty rough. This was an extremely ambitious game, but ambition in a game is only a good thing if you can pull it off. The biggest advice I would give to this developer is to finish 1 system before implementing another. I’d rather have one system that works than 5 half-baked ones.