THEMEπ‘
π² What theme?
π¨ Sure, I guess
π² I see what you did there
π² Nailed it
π² 10/10 Philosophers crying
GAMEPLAYβοΈ
π² βGameβ is a stretch
π¨ Confusing but works
π² Basic and well done
π² Very creative
π² Never seen before
SCOPEπ
π² Blink and youβll miss it
π² Bite-sized
π² Balanced and just right
π² Aimed high, respect
π¦ Elden Ring?
DIFFICULTYποΈ
π₯ Playing asleep
π² Some brain usage
π² Easy to learn / Hard to master
π² Difficult
π² Prepare to dieβ¦ again
GRAPHICSπ¨
π² MS Paint
π² Not bad
π© Clean
π² Impressive
π² Reality 2.0
AUDIOπ΅
π₯ None
π² Earrape
π² Basic
π² Groovinβ
π² Eargasm
BUGSπͺ²
π² Bugpocalypse
π¨ Disruptive
π² Infrequent
π² A little glitchy
π² Perfectly smooth
VERDICTπ
So, the first thing to point out here is that the author openly admits that this was the first-ever game jam and a 1 person team. With that in mind, itβs super impressive. Itβs playable, I love the art, and I like the king riding the bee. That being said, the execution leaves a lot to be desired. Iβm unsure what pretty much everything in the game actually did. I kept unlocking these cute abilities, but they didnβt seem to actually do anything. My player leveled up, but I didnβt seem to notice any difference. Even the combat and gold bars had no functional purpose. Really the only part of the game that felt like a game was reading all of the little event prompts, and even those were pretty incomprehensible. Also, the music abruptly stopped looping.
All that being said, the game still probably wouldβve been pretty fun if it wasnβt for the camera movement. The fact that you can click on yourself as a movement destination is pretty rough. This was an extremely ambitious game, but ambition in a game is only a good thing if you can pull it off. The biggest advice I would give to this developer is to finish 1 system before implementing another. Iβd rather have one system that works than 5 half-baked ones.